When comparing DukeVR vs Vector 36, the Slant community recommends DukeVR for most people. In the question“What are the best Oculus Rift games?” DukeVR is ranked 31st while Vector 36 is ranked 46th. The most important reason people chose DukeVR is:
Due to Rift not having high resolution capabilities (as compared to a monitor), the game with its dated graphics just naturally translates better for playing on the headset.
Specs
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Pros
Pro Low resolution of the game helps VR immersion
Due to Rift not having high resolution capabilities (as compared to a monitor), the game with its dated graphics just naturally translates better for playing on the headset.
Pro Very satisfying feeling of control and speed
The driving behavior is completely physics-based, each change in components placement or input leads to the expected behavior. Skimming close to the surface gives you more lift, so you can afford to lean the ship forward for bigger acceleration. Angling your thrust vector smoothly while high speed drifting around corners is challenging and rewarding at the same time.
Pro Immersive VR cockpit
All important information is integrated into the physical cockpit, which closes around you at the start of each race. You can even get out of the cockpit and walk around your ship on the surface of Mars while waiting for repairs in VR roomscale just to get back in when it is ready to continue the race.
Pro Great Drum 'n' Bass soundtrack
Cons
Con In VR skybox moves with head movements
Can be fixed with high resolution texture packs that replace 2D sprites with 3D models.
Con Clunky garage interface in VR
To finetune parts, like the flight controller, you have to move your head up/down or to the side, because otherwise the menu elements overlap.
Con No multiplayer yet
There is an online leader board, and ghost ships will come soon. But Multiplayer will only be added by the developer, when enough people are playing the game.