Designing Action: Defining the Encounter in Games vs Level Design Challenges in Crysis: The Long Journey to Open Worlds
When comparing Designing Action: Defining the Encounter in Games vs Level Design Challenges in Crysis: The Long Journey to Open Worlds, the Slant community recommends Designing Action: Defining the Encounter in Games for most people. In the question“What are the best learning resources for level designers?” Designing Action: Defining the Encounter in Games is ranked 1st while Level Design Challenges in Crysis: The Long Journey to Open Worlds is ranked 7th. The most important reason people chose Designing Action: Defining the Encounter in Games is:
The tutorial picks apart great level design and shows what makes it great.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Shows commonalities of well designed levels
The tutorial picks apart great level design and shows what makes it great.
Pro Kept updated
The original 8 page article came out in 2013 and has since seen updates and improvements.
Pro Available also as a (somewhat outdated) PowerPoint presentation
The origins of the tutorial come from this presentation. The article has built on top of it and updated out-of-date parts. It will still give you a good overall understanding of the topics discussed in the tutorial.