Designing Action: Defining the Encounter in Games vs Applying the Elements of Design and Principles of Design in Level Art
When comparing Designing Action: Defining the Encounter in Games vs Applying the Elements of Design and Principles of Design in Level Art, the Slant community recommends Designing Action: Defining the Encounter in Games for most people. In the question“What are the best learning resources for level designers?” Designing Action: Defining the Encounter in Games is ranked 1st while Applying the Elements of Design and Principles of Design in Level Art is ranked 2nd. The most important reason people chose Designing Action: Defining the Encounter in Games is:
The tutorial picks apart great level design and shows what makes it great.
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Pros
Pro Shows commonalities of well designed levels
The tutorial picks apart great level design and shows what makes it great.
Pro Kept updated
The original 8 page article came out in 2013 and has since seen updates and improvements.
Pro Available also as a (somewhat outdated) PowerPoint presentation
The origins of the tutorial come from this presentation. The article has built on top of it and updated out-of-date parts. It will still give you a good overall understanding of the topics discussed in the tutorial.