When comparing Framer Studio vs Prototyping on Paper, the Slant community recommends Framer Studio for most people. In the question“What are the best tools for prototyping mobile interactions/animations?” Framer Studio is ranked 1st while Prototyping on Paper is ranked 20th. The most important reason people chose Framer Studio is:
Framer uses coffeescript for defining animations. CoffeeScript has a low learning curve and as such it can be learned easily even by non-programmers.
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Pros
Pro CoffeeScript integration to define animations
Framer uses coffeescript for defining animations. CoffeeScript has a low learning curve and as such it can be learned easily even by non-programmers.
Pro Multiple device support
Framer supports animation and interaction prototyping for multiple devices, ranging from desktop apps to web apps and mobile platforms. There are already 8 pre-installed devices to choose from, or developers can create their own setup quickly.
Pro Photoshop & Sketch integration
Framer is integrated with Framer Generator, which allows developers to import layers directly from Adobe Photoshop and/or Sketch.
Pro Instant visual feedback
Framer Studio offers and instant preview of the animation that is currently being made.
Pro Multiple device support
Prototyping on Paper supports both Android and iOS.
Pro Based on sketched wireframes
Prototypes made on PoP are based on sketches made on paper or a whiteboard, which are later photographed or scanned and uploaded into the app. Once that's done, hotspots can then be added, which register tapping or several gestures.
Cons
Con Coding required
Framer Studio uses CoffeeScript for prototyping the UI of an app. This can be a problem for designers who don't know CoffeeScript since they would be forced to learn a new programming language in order to use Framer.
Con Mac only
Framer Studio is only supported for Mac. There is no version for Windows or Linux.
Con Not well suited for complex prototypes
PoP is built to be a tool for quick prototyping, especially in participatory design sessions. For complex prototypes with a lot of screens it would require a large number of images to be used and this can make any project hard to maintain.