When comparing Artemis vs Monaco: What's Yours Is Mine, the Slant community recommends Artemis for most people. In the question“What are the best LAN party PC games?” Artemis is ranked 26th while Monaco: What's Yours Is Mine is ranked 31st. The most important reason people chose Artemis is:
A team of players will have to cooperate in order to play and succeed in this game, making it highly interactive. Each player will need to interact with the rest of their team throughout in order to succeed, making for a very social and party centric game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro The focus on social interaction and teamwork creates a highly interactive game
A team of players will have to cooperate in order to play and succeed in this game, making it highly interactive. Each player will need to interact with the rest of their team throughout in order to succeed, making for a very social and party centric game.
Pro Fulfills every fun Hollywood space battle trope you can think of
Artemis is designed around many popular sci-fi tropes, providing an enjoyable sense of fan-service for those who are interested in sci-fi pop culture and movie media.
Pro Creative scripting system where anyone can write a scenario makes for endless gameplay
Users can create their own mission scripts, which they can then share on the developers' forums so that other players can make use of them. This way there is a never ending amount of new gameplay.
Pro A choice of 6 distinctive roles, that allow for a variety of play styles, which keeps the gameplay fresh and interesting
Crew on the bridge consists of a captain and 5 stations.
- Engineering - in charge of energy distribution and the DamCon.
- Science - in charge of scanning and information distribution.
- Weapons - in charge of military equipment.
- Comms - in charge of monitoring communications between enemies and friendly ships.
- Helm - in charge of piloting the ship.
Being that there are a few different roles to choose from it will take many play-throughs to experience them all, which gives good variety to the player, especially when considering that the experience even with the same role can play out differently with a group of different players.
Pro The player vs. player gameplay completely changes up the strategy of the game, making it much more competitive
Version 1.1+ allows for PvP, making Artemis very interactive in a different way from the co-op. This way those that want to be competitive have an outlet of gameplay.
Pro Node Played it
Pro Concealing line-of-sight system that keeps the player guessing what's next
Monaco implements a line-of-sight system that many top-down games forgo. By taking advantage of this, the player does not know what awaits around the corner, which helps keep the tension and excitement levels of the game high.
Pro Fun chaotic mix of early level cooperation that requires late game competition to win
Co-op mode often descends into chaotic fun as people try to work together to complete the objectives while still competing against one another to steal the most money and get the highest score. This creates a scenario where you will need to cooperate with your team of players, but still maintain enough wherewithal in order to steal more than anyone else, while they are doing the same. It is definitely a mix of gameplay that is at odds with itself, which can create some pretty fun scenarios where you can stab your teammates in the back.
Pro Minimalistic art style that you would not think is able to capture the French Riviera setting, but does so perfectly
The minimalist art style is strikingly beautiful. The glowing French Rivera is represented in vibrant pixels that evoke a feeling of the lights and energy one would expect of such a location.
Pro Refreshing co-op that actually requires everyone to work together, no single person can carry the group
Unlike many games where the strongest players can carry the group along, Monaco requires the participation of every player in order to succeed – giving everyone a chance to feel like the hero.
Pro The dynamic soundtrack morphs to fit each scenario of the game perfectly
The soundtrack by Grammy-nominated composer Austin Wintory is a jazz-themed composition that adapts to the situation you’re in – remaining subtle while you’re unnoticed and kicking into high gear when you’re wreaking havoc.
Pro No need for third party VoIP clients, it is built in
A built-in VoIP system lets you speak to your teammates in real time. This is a great feature for a game that requires such excellent teamwork and that relies on the social aspect for so much of the fun.
Cons
Con Difficult to play online
Artemis is built with LAN play as its focus, making online multiplayer a bit of a pain as the user has to port forward. However you can use a service such as Tungle and connect to the dedicated Artemis network, which makes the process much easier
Con Art style can lead to confusion
In a frantic game like Monaco, the distinction between a door and a light switch can be a life-or-death mistake. The minimalist design can be very pretty, but may also be very irritating in situations where time is short.
Con Requires all players to be good enough
Monaco is not a very good game for adults and children to play together. It can be frustrating when the players' skill levels are too mismatched.
Con Some balancing issues
Some sections feature overpowered enemies that feel more like a cheap trick than a challenge. These parts are few, but they are particularly frustrating.