When comparing Starcraft vs Warhammer 40,000: Dawn of War II, the Slant community recommends Starcraft for most people. In the question“What are the best RTS games for PC?” Starcraft is ranked 14th while Warhammer 40,000: Dawn of War II is ranked 46th. The most important reason people chose Starcraft is:
There are three selectable races in the game, Terrans, Protoss and the Zerg. The Terrans being human, while the other two are alien races. What makes the game stand out is that each race feels exceptionally different from one another, each with their own personalities. This makes for a different experience depending on what race has been chosen to play with.
Specs
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Pros
Pro Tons of personality that keeps the story and gameplay interesting and entertaining
There are three selectable races in the game, Terrans, Protoss and the Zerg. The Terrans being human, while the other two are alien races. What makes the game stand out is that each race feels exceptionally different from one another, each with their own personalities. This makes for a different experience depending on what race has been chosen to play with.
Pro Built-in offline LAN support
Being an older game, Starcraft suports offline LAN due to not as many people having internet back when it was released. This is something that many games (including Starcraft 2) regrettably do not feature anymore.
Pro Well balanced race selection keeps the gameplay fair
The game is fairly well balanced, so nobody gets an advantage by choosing a certain race. While each race will have their own unique abilities, the balancing of these abilities allows the game to play even handed, with no real advantage to any race.
Pro This game can be downloaded for free
Blizzard is now offering the original Starcraft (titled Starcraft Anthology) as a free download.
Pro Highly specialized units that are easy to learn but hard to master
This helps keep the game challenging and interesting even at a high level of proficiency.
Pro Campaign Merges RTS and RPG
The campaign of Dawn of War 2 differs from other iterations in the series as, instead of base-building and steamrolling your foes with an overwhelming force, you are instead placed in charge of up to four hero units, leading them against the vast hordes of Ork, Eldar and Tyranids. During the campaign you will gain experience and thus allocate skill points into four different trees, with every fifth point in any tree giving your units new abilities and powers, as well as equipping your heroes with new weapons, armor and accessories, further increasing their deadliness in battle.
Pro Easier than other Real-Time Strategy titles
For those looking for a title that is a bit easier than your standard RTS, Dawn of War II may fit the bill as there is less of a focus on strategy and the gameplay is a bit more streamlined. The Single Player and Muti-Player components of the game focus more upon the placement of units rather than amassing a singular horde. A single unit in cover can decimate enemy combatants with ease if they find themselves out of position. With the main mechanic being fewer but more powerful units, this makes for an ideal scenario where players looking to get into the genre can easily understand how to play within a few matches.
Cons
Con Old and outdated
With the original release dating back to 1998, the game is quite old now and its graphics are not on par with current game offerings.
Con Lacks widescreen support
Starcraft is only available in a 4:3 resolution. However, a hack to make it work in widescreen can be found here.
Con Lack of logistical strategy
Unlike in Warhammer 40,000: Dawn of War I, Dawn of War II does not allow base building. This was a design decision to allow faster-paced combat, streamlining the core multiplayer experience. However, it may be seen as a downside to some if they were expecting the much-accustomed-to logistics of other Dawn of War titles.