When comparing Starcraft vs Age of Empires III, the Slant community recommends Starcraft for most people. In the question“What are the best LAN party PC games?” Starcraft is ranked 9th while Age of Empires III is ranked 36th. The most important reason people chose Starcraft is:
There are three selectable races in the game, Terrans, Protoss and the Zerg. The Terrans being human, while the other two are alien races. What makes the game stand out is that each race feels exceptionally different from one another, each with their own personalities. This makes for a different experience depending on what race has been chosen to play with.
Specs
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Pros
Pro Tons of personality that keeps the story and gameplay interesting and entertaining
There are three selectable races in the game, Terrans, Protoss and the Zerg. The Terrans being human, while the other two are alien races. What makes the game stand out is that each race feels exceptionally different from one another, each with their own personalities. This makes for a different experience depending on what race has been chosen to play with.
Pro Built-in offline LAN support
Being an older game, Starcraft suports offline LAN due to not as many people having internet back when it was released. This is something that many games (including Starcraft 2) regrettably do not feature anymore.
Pro Well balanced race selection keeps the gameplay fair
The game is fairly well balanced, so nobody gets an advantage by choosing a certain race. While each race will have their own unique abilities, the balancing of these abilities allows the game to play even handed, with no real advantage to any race.
Pro This game can be downloaded for free
Blizzard is now offering the original Starcraft (titled Starcraft Anthology) as a free download.
Pro Highly specialized units that are easy to learn but hard to master
This helps keep the game challenging and interesting even at a high level of proficiency.
Pro Card-based upgrades and reinforcements add more to each match
Age of Empires III features a new and unique card-based system that allows for you to deploy additional units and resources from your Town Hall. By eliminating enemy units and buildings, you are awarded experience, which not only goes toward your City Level (allowing you to purchase more cards out-of-match), but allows you to activate a card in-game. These cards can grant you additional soldiers, increase gathering speed of Banks and Workers, or even a fort that you can deploy anywhere in the map.
Pro Graphics-gameplay balance
It is difficult to find good real time strategy games with aesthetics. Its high resolution graphics combined with fairly good RTS experience makes Age of Empires III a rare gem. Its AI and gameplay may not be up to the mark when compared to its predecessor, but still provides you a fair challenge.
Pro Good selection of areas to play in
There are 8 (14 with the two extensions which are inside the "complete edition" Steam is selling) different nations that the player can choose to lead to victory, each with their own different looking areas to explore. This makes for a good mix of differentiation of play depending on what the player chooses to use.
Pro Wide selection of missions
Players will see many different missions ranging from rescue missions to defensive missions. What is even better is that many of these types of missions will be mixed together into one, so there is a varying structure to each making for a different feeling to each.
Cons
Con Old and outdated
With the original release dating back to 1998, the game is quite old now and its graphics are not on par with current game offerings.
Con Lacks widescreen support
Starcraft is only available in a 4:3 resolution. However, a hack to make it work in widescreen can be found here.
Con Easily manipulated AI
During AI skirmishes, you can easily fortify your location with walls, cannon towers, and forts, ensuring that the AI continually sends large armies to their deaths. The AI will also only send their units to one certain spot of your base, thus you will always know where they will come from and which portion to build defenses at. Once your base is fortified enough, you can simply farm for experience, until no more can be gained, and then easily wipe your AI opponent out, making for one-note style of play
Con Strategy is highly lacking
Any hope of strategic depth in Age of Empires III is quickly dashed as many Multi-Player games quickly devolve into matches based solely upon amassing a large, singular army and throwing it at the enemy base ad infinitum. While the game does attempt to make terrain weigh in on how you can move your army, it serves only to restrict certain units from moving on it, and little else. Terrain does not affect sight or range of units, and acts solely as a placebo to make players think there is some strategic advantage if they don't know otherwise.
Con Could use better sound cues
Keeping track of ones units can become a difficult job (but a fun one) and having audio cues of when something is happening to your units could greatly help in this area, sadly there is very little of this in the game and could have been utilized better.