When comparing Quake III Arena vs Arma 3, the Slant community recommends Quake III Arena for most people. In the question“What are the best LAN party PC games?” Quake III Arena is ranked 43rd while Arma 3 is ranked 47th. The most important reason people chose Quake III Arena is:
Not many available FPS games have such a high skill ceiling as Quake III Arena, making this a great game to invest time into, for those that want to get to a competitive level.
Specs
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Pros
Pro Worthwhile time investment for competitive play
Not many available FPS games have such a high skill ceiling as Quake III Arena, making this a great game to invest time into, for those that want to get to a competitive level.
Pro Offline LAN support
By using a LAN connection, multiple computers can facilitate multiplayer without the need for an internet connection.
Pro You can easily run the game on low end PC's
Due to the age of the title (released 1999) and the requirements of said title in the modern day, the game can easily be played on just about any PC from the last 10 years.
Pro Plenty of variation with multiple game modes keeps the gameplay fresh
Deathmatch, Team Deathmatch and Capture the Flag are the various modes that players can select within the game. This allows for enough change in gameplay for the user so that the game never gets old too fast.
Pro Best in class authenticity
ARMA 3 is built as a simulation-type game and features rather tactical gameplay with a slow pace. The developers use real-life military weapons, equipment and vehicles. Even some of the environments in the game are virtually indistinguishable from their real-life counterpart. ARMA 3's gameplay also encompasses more than a regular first person shooter, as military tactics such as water attacks, giving orders to squadmates and drone strikes are necessary in order to successfully complete a mission. Elements such as destruction are extremely important, as certain specific parts of a vehicle can be damaged.
Pro Huge open maps
As ARMA 3 is an open-world experience, singleplayer missions are not as linear and take place in the same map area as the game's multiplayer mode. There are a couple of different islands to explore in ARMA 3, including Altis which has a size of over 100 square miles (270 km²). Stratis is the smallest island in ARMA but is still respectable in size but 7.7 square miles (20 km²). A new map - Tanoa - is scheduled to be included in the paid Apex Expansion pack, with a size of 38.6 square miles (100 km²).
Pro Huge amount of mods and add-ons available
The modding community of ARMA 3 is quite large, with multiple online communities and free tools provided by Bohemia - the developers of ARMA 3. At the time of writing, there are 115 mods available on ModDB and over 23500 mods in the Steam Workshop.
Pro Steam workshop
So much content on the Steam workshop. You can get 200 GBs of mods in 2 days.
Pro No player limit in multiplayer games
ARMA 3 doesn't impose restrictions on its servers, allowing for a true sandbox experience with a large population. Battles can be fought with hundreds or even thousands of players; multiplayer warfare is definitely large-scale.
Pro Long single-player campaign
The average playtime for the single-player campaign (referred to as 'Main Story) of ARMA 3 clocks in at just under 20 hours, while a 100% complete playthough of the campaign averages 39 hours of playtime.
Pro Underwater gameplay
ARMA 3 features underwater gameplay with diving gear and underwater weapons. Underwater gameplay is noticeably different, because it uses a third movement axis.
Cons
Con Poor quality voice-overs
Given that it is an older title and thus released when studios put little money towards quality voice-overs, Quake III Arena stands out as one of the worst of its kind, not least on account of the game announcer who is one of the main culprits.
Con Controls are unique and can be a barrier
It's not as simple as ctrl for crouch. While many tactical shooters use a similar s=control scheme, ARMA takes a sharp departure from the norm. This is part of what enables it to have far more robust/tactical movement.
Con Steep learning curve
The tactical aspect of ARMA 3 is also portrayed in the somewhat difficult controls and steep learning curve of the game. For example, a lot of different buttons and keystrokes have to be remembered for all the different commands, equipment options and vehicle controls. There is no in-game tutorial, the only way to learn how the game works in by trial and error, a field guide or by using in-game hints. Tactical elements and strategies aren't explained in the game.
Con Framerate isn't consistent
ARMA suffers from some framerate issues, with very variable results in both single- and multiplayer situations. Often the game will perform well in multiplayer, while dropping down to a severely worse framerate in a single player mission. Similar problems occur vice versa as well, which results in a very inconsistent framerate.