When comparing Supreme Commander vs Civilization V, the Slant community recommends Supreme Commander for most people. In the question“What are the best LAN party PC games?” Supreme Commander is ranked 12th while Civilization V is ranked 18th. The most important reason people chose Supreme Commander is:
If there is a large building in between the line of sight of the player and the target, your units might hit the building instead. To compensate you can use artillery or missiles. However this type of full scale simulation is at the expense of CPU power.
Specs
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Pros
Pro Simulation of every shot
If there is a large building in between the line of sight of the player and the target, your units might hit the building instead. To compensate you can use artillery or missiles. However this type of full scale simulation is at the expense of CPU power.
Pro Massive battles with plenty of outcomes
Battles can involve hundreds of units. This allows for even experimental units that can single-handedly take out entire armies due to their sheer size. This way there is room for experimentation in what can works, or just to see what outcomes they have.
Pro Unlimited zoom increases visibility
You don't need a mini map to get an overview of the Battlefield: simply zoom out using the scroll wheel. If you want to "jump" somewhere else just zoom in to that exact spot.
Pro Authentic real time economy
When you spend resources on a building, they are not spent instantly but rather over the course of building. The same goes for collecting. Your buffer is small so try to match your spending rate with that of gathering.
Pro Rewarding, high skill cap
This game can satisfy you for hours. It offers a high level of play that not only takes a long time to attain but is also very rewarding when mastered.
Pro Advanced command system
By holding the shift key, you can see the commands you gave as an overlay on the map. Drag and drop commands to adapt them whenever you have to.
Pro Fundamentally different factions that are well balanced
Each faction in the game will have different abilities, units, transporters or stations that are unique to that faction. While one faction will have an advantage of a hovering engineer, another will have the advantage of a driving engineer, each being prone and un-prone to particular kinds of attacks. Somewhat like a rock paper scissors scenario where it will all balance out in the end. This way it keeps each faction feeling unique, but at the same time disallowing any to have too much of an advantage over the others.
Pro Asynchronous tech system
Upgrading one factory doesn't magically upgrade all the others. Decide wisely how much you spend on advancing in tech. Low tech spam can sometimes still be an option.
Pro Beautiful graphics
From the players cities and armies to the lush landscape, Civilization is quite a beautiful game for those with systems powerful enough to push the graphics to the limit. Even when on lower graphical settings the game looks lush and well animated.
Pro Endless scenarios and replayability
Civilization V has a large assortment of nation leaders to choose from that have an even bigger assortment of scenarios that are able to play out for said leaders. Each game can be quite unique in this way as each leader allows for a different nation to be controlled.
Pro Customization through policies
Policies are used as a tool to gain a variety of customizations that benefit ones society. There is a branching tree of policies that will allow the user to pick certain aspects that will suit them best such as adding law or religion to ones society which will give gains in certain aspects.
Pro Fantastic tactical combat
Civilization V has a great combat system that feels very tactical over previous versions as there is no stacking of troops, but with the new hexagonal grid players can surround enemies as well as allow for better tactics when planning attacks.
Cons
Con Stand-alone add-on Forged Alliance needed for stability
Vanilla game has balance issues, which is why it is recommended that the user installs the add-on, Forged Alliance.
Con Steep learning curve and need for planning involved
Supreme Commander takes a while to pick up and learn how to play well. Since everything in the game happens slowly, you need to plan.
Con Developers abandoned the game
However there is great community support in which they have released patches in order to fix outstanding bugs as well as support hosting a map vault where players can download community made maps to use in the game. There is also a matchmaking lobby tool available here, which makes finding online matches to play pretty easy.
Con Large battles with a poor CPU is not recommended in 4v4
The game can slow down significantly in large battles and on huge maps when there are a lot of players. This is especially the case for those using lower-end PCs.
Con One unit per tile
Civ 5 restricts you to having one unit per tile, but has an AI unable to handle that restriction well, and doesn't even have decent pathing for units. Late game becomes a slog of ordering each unit individually due to poor pathing.
Con Most victories won by timed or military victory
It can be pretty difficult to win by diplomacy or culture which does add some challenge to the game but it can get tiresome if one keeps winning by only military or timed victories.
Con No stats on other Civ attitudes
Unlike past Civilization games there are no longer stats on the attitudes of the players surrounding Civilizations. This allowed one to see how each other nation felt about the player, but now that it is gone one has to guess, which is definitely not as helpful.
Con No steam workshop support on Linux
The Linux port currently does not support steam workshop, and as the mac port made by the same developers has not received workshop support despite having been out for several years, it is unlikely that it ever will.
Though there are unofficial workarounds to get the mods working.