When comparing Supreme Commander vs Warcraft III, the Slant community recommends Supreme Commander for most people. In the question“What are the best LAN party PC games?” Supreme Commander is ranked 12th while Warcraft III is ranked 24th. The most important reason people chose Supreme Commander is:
If there is a large building in between the line of sight of the player and the target, your units might hit the building instead. To compensate you can use artillery or missiles. However this type of full scale simulation is at the expense of CPU power.
Specs
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Pros
Pro Simulation of every shot
If there is a large building in between the line of sight of the player and the target, your units might hit the building instead. To compensate you can use artillery or missiles. However this type of full scale simulation is at the expense of CPU power.
Pro Massive battles with plenty of outcomes
Battles can involve hundreds of units. This allows for even experimental units that can single-handedly take out entire armies due to their sheer size. This way there is room for experimentation in what can works, or just to see what outcomes they have.
Pro Unlimited zoom increases visibility
You don't need a mini map to get an overview of the Battlefield: simply zoom out using the scroll wheel. If you want to "jump" somewhere else just zoom in to that exact spot.
Pro Authentic real time economy
When you spend resources on a building, they are not spent instantly but rather over the course of building. The same goes for collecting. Your buffer is small so try to match your spending rate with that of gathering.
Pro Rewarding, high skill cap
This game can satisfy you for hours. It offers a high level of play that not only takes a long time to attain but is also very rewarding when mastered.
Pro Advanced command system
By holding the shift key, you can see the commands you gave as an overlay on the map. Drag and drop commands to adapt them whenever you have to.
Pro Fundamentally different factions that are well balanced
Each faction in the game will have different abilities, units, transporters or stations that are unique to that faction. While one faction will have an advantage of a hovering engineer, another will have the advantage of a driving engineer, each being prone and un-prone to particular kinds of attacks. Somewhat like a rock paper scissors scenario where it will all balance out in the end. This way it keeps each faction feeling unique, but at the same time disallowing any to have too much of an advantage over the others.
Pro Asynchronous tech system
Upgrading one factory doesn't magically upgrade all the others. Decide wisely how much you spend on advancing in tech. Low tech spam can sometimes still be an option.
Pro Four varied races give more play styles
In multiplayer and skirmish matches, you get to choose which race you would like to control: Humans, Orcs, Elves, and the Undead. Each faction have their own advantages and down-sides, as well as wholly unique play styles. For example, the Orcs have units that are tougher and can deal more damage, while Night Elves units are completely invisible while standing still during the game's night cycle. This makes for gameplay that can change dramatically depending on which race is chosen.
Pro Story-filled campaign gives players knowledge of the game world
Warcraft III has an excellent story that's told through the eyes of four separate races. As you progress through each race's story, you are presented with background knowledge of previous events in the world of Azeroth, while taking on new and challenging missions. Due to this, you are given a breadth of information about the races of the world, as well as key characters that make appearances in later missions and other Warcraft titles.
Pro Heroes that rank up and carry inventory adds a well done RPG icing
Pro Single Player campaign serves as a learning tool
The campaign acts as a tutorial for each of the game's four races. New units become available every mission, which feature their own unique abilities and skills. By giving you access to different units over time, the game allows you to acclimate yourself with each individual unit type as the campaign progresses. This gives you an understanding of how each race plays, thus helping you develop a desirable playstyle.
Pro Multiple build orders make each Multi-Player match feel different
Warcraft III gives players the freedom to build their bases in any order they choose, to fit any strategic purpose they need. This allows players to start each match with a certain strategy in mind, build toward it, then alter it if it's no longer viable. For instance, players can build toward a rush of low-cost units at the start of the match and abruptly switch their strategy, constructing buildings that will enable them to train flying units instead. This keeps matches interesting, requiring players to adapt their build order at a moment's notice if their strategies change.
Pro Wonderful design
Cons
Con Stand-alone add-on Forged Alliance needed for stability
Vanilla game has balance issues, which is why it is recommended that the user installs the add-on, Forged Alliance.
Con Steep learning curve and need for planning involved
Supreme Commander takes a while to pick up and learn how to play well. Since everything in the game happens slowly, you need to plan.
Con Developers abandoned the game
However there is great community support in which they have released patches in order to fix outstanding bugs as well as support hosting a map vault where players can download community made maps to use in the game. There is also a matchmaking lobby tool available here, which makes finding online matches to play pretty easy.
Con Large battles with a poor CPU is not recommended in 4v4
The game can slow down significantly in large battles and on huge maps when there are a lot of players. This is especially the case for those using lower-end PCs.
Con Heavy focus on micromanagement makes Warcraft III too strenuous for casual play
The combat in Warcraft III relies heavily on the micromanagement of units in each encounter. The crux of each engagement is unit placement: Each individual unit has to be positioned properly, with their abilities activated the moment they are off cooldown. Due to this, every battle requires constant focus and the maneuvering of individual units, which can be quite difficult for casual players to maintain.
Con Macromanagement supplies casual players with a difficult learning curve
Warcraft III provides players with a difficult balancing act of maintaining armies, upgrades, and economy. Each unit takes a large amount of resources to complete, so it is imperative to keep as many of your units alive as possible with each fight. In order to do so, you must research technologies that increase their effectiveness and resilience in combat, making it imperative that you queue these upgrades once you have the money to do so. However, as your army grows in size, you will gain less resources due to an Upkeep Tax that is levied against you once you reach a certain population. This will make it harder to replace fallen units and purchase additional unit upgrades. Because of this intensive macromanagement of army, upgrades, and resources, casual players will find it difficult to master the balancing act required in order to win each match.