When comparing Supreme Commander vs Men of War: Assault Squad 2, the Slant community recommends Supreme Commander for most people. In the question“What are the best LAN party PC games?” Supreme Commander is ranked 12th while Men of War: Assault Squad 2 is ranked 101st. The most important reason people chose Supreme Commander is:
If there is a large building in between the line of sight of the player and the target, your units might hit the building instead. To compensate you can use artillery or missiles. However this type of full scale simulation is at the expense of CPU power.
Specs
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Pros
Pro Simulation of every shot
If there is a large building in between the line of sight of the player and the target, your units might hit the building instead. To compensate you can use artillery or missiles. However this type of full scale simulation is at the expense of CPU power.
Pro Massive battles with plenty of outcomes
Battles can involve hundreds of units. This allows for even experimental units that can single-handedly take out entire armies due to their sheer size. This way there is room for experimentation in what can works, or just to see what outcomes they have.
Pro Unlimited zoom increases visibility
You don't need a mini map to get an overview of the Battlefield: simply zoom out using the scroll wheel. If you want to "jump" somewhere else just zoom in to that exact spot.
Pro Authentic real time economy
When you spend resources on a building, they are not spent instantly but rather over the course of building. The same goes for collecting. Your buffer is small so try to match your spending rate with that of gathering.
Pro Rewarding, high skill cap
This game can satisfy you for hours. It offers a high level of play that not only takes a long time to attain but is also very rewarding when mastered.
Pro Advanced command system
By holding the shift key, you can see the commands you gave as an overlay on the map. Drag and drop commands to adapt them whenever you have to.
Pro Fundamentally different factions that are well balanced
Each faction in the game will have different abilities, units, transporters or stations that are unique to that faction. While one faction will have an advantage of a hovering engineer, another will have the advantage of a driving engineer, each being prone and un-prone to particular kinds of attacks. Somewhat like a rock paper scissors scenario where it will all balance out in the end. This way it keeps each faction feeling unique, but at the same time disallowing any to have too much of an advantage over the others.
Pro Asynchronous tech system
Upgrading one factory doesn't magically upgrade all the others. Decide wisely how much you spend on advancing in tech. Low tech spam can sometimes still be an option.
Pro Direct control
Allows player to take a direct control of a vehicle, or infantryman (followed by their squad if any), which allows player to take the most important shots themselves, or to park their units into more pristine spots. Even if AI seems to fare well on its own, the more elaborate plans can be conducted by simply using this function.
Pro Fully destructible environments
This can make for a visceral feel as well as an immersive one as everything in the game can be blown to bits.
Pro Punishing
Definitely one of the more time and effort requiring RTS, which you cannot simply take off the shelf and do well in, without past experience. Bullets hurt, weapons are fairly accurate, yet do miss their marks occasionally, and explosions are going to demolish infantry.
Cons
Con Stand-alone add-on Forged Alliance needed for stability
Vanilla game has balance issues, which is why it is recommended that the user installs the add-on, Forged Alliance.
Con Steep learning curve and need for planning involved
Supreme Commander takes a while to pick up and learn how to play well. Since everything in the game happens slowly, you need to plan.
Con Developers abandoned the game
However there is great community support in which they have released patches in order to fix outstanding bugs as well as support hosting a map vault where players can download community made maps to use in the game. There is also a matchmaking lobby tool available here, which makes finding online matches to play pretty easy.
Con Large battles with a poor CPU is not recommended in 4v4
The game can slow down significantly in large battles and on huge maps when there are a lot of players. This is especially the case for those using lower-end PCs.
Con Non-existent story and unbalanced
The story is the same for all factions, same layout, same script. There's a lot of things that many new players will think are useless, such as creating a defense with barbed wire and mines. It's really unbalanced, considering you can take out a tank destroyer with 200 mm of armour with an armoured car with a 37 mm gun.
Con Punishing
To some a cost of mistake can be slightly too much. Simply having a squad in open at wrong time can end up losing them all in few seconds burst of concealed machine-gun.
Con Steep learning curve
There being no tutorial makes for a steep learning curve, so one will need to spend a good bit of time with the game in order to learn all the mechanics on their own.