When comparing Company of Heroes vs Command & Conquer 3: Tiberium Wars, the Slant community recommends Company of Heroes for most people. In the question“What are the best LAN party PC games?” Company of Heroes is ranked 21st while Command & Conquer 3: Tiberium Wars is ranked 56th. The most important reason people chose Company of Heroes is:
There is a co-op skirmish mode where players can work together in order to defeat an imposing force. This easily changes up the online gameplay since that is competition based, which may not always appeal to those that would rather work with their friends rather than compete against them.
Specs
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Pros
Pro Enjoyable co-op play for those not interested in the competitive gameplay of the normal player vs. player multiplayer
There is a co-op skirmish mode where players can work together in order to defeat an imposing force. This easily changes up the online gameplay since that is competition based, which may not always appeal to those that would rather work with their friends rather than compete against them.
Pro Just about anyone can run the game as it an older title that can be easily ran on older PCs
Company of Heroes can run quite well on less powerful PCs as it is an older game with minimum specs that are considered quite low for todays standards.
Pro A smart and challenging AI creates a lot of unpredictable gameplay
The AI in the game is actually quite smart in that they tend to be unpredictable enough to offer a good bit of challenge without making obvious bad choices. This keeps the game fresh, being that the games can be unpredictable.
Pro Large online matches thanks to the 8 player multiplayer
Up to 8 players can play in one online game, making for very large matches.
Pro Easily adjustble difficulties
In the settings of the game the player can change the difficulty settings which allow for any skill level player a method to enjoy the game without it being too difficult.
Pro Easy to create a game.
All you need is a name for your server. It is really easy to start a game.
Pro Long, entertaining campaign
There are quite a lot of missions in the game that have a varying degree of particular objectives, ranging from stealth to base destruction. The campaign also features secondary missions that allow for even more gameplay, but are not required to complete the game.
Pro No limits
You can keep building your army as long as you have enough resources.
Pro Exceptional management
The resources may appear as if they are a lot of them out there but truth to be told you will still be fighting for Tiberium most of the time ,Base Building is satisfying and upgrades really give you that slight edge over the enemy but as Time goes on resources run out (they regenerate but very slowly) and as upgrades go by in the end it's just down to the players strategies,
P.S. every unit has some sort of a counter like in any RTS so Building large armies like the Guy in the said is not very effective because the Counter unit can crush them instantly
Pro Best-in-class FMV breathes life into the campaign
Command & Conquer 3: Tiberium Wars features the best FMV to date in any Command & Conquer title, featuring an all-star cast that fill the ranks of both GDI and NOD. The beautifully shot and wonderfully hammy-acted videos ensure that the player knows both that there is a grimy darkness to the campaign and that the it does not take itself too seriously; avoiding the over-the-top nature of the Red Alert series, which is its staple. The video pop-ups during each mission help convey a sense of urgency to the player when necessary, and a feeling of reward when a mission is successful.
Pro Gentle learning curve
The progress of the game is structured in a way that allows the player to get accustomed to the game gradually. The AI in the game is also not rushed so the player has time to thing of how they want to maneuver, so is a bit more relaxed than other RTS games. Overall this makes for an experience that could be seen as casual in some respects.
Cons
Con Difficult to tell teammates apart
All the teammates are the same colour, you can change it in the game options.
Con Pathfinding issues
The AI in the game has a few pathfinding issues where troops do not go where intended by the player. This can be frustrating in the heat of a battle.
Con Poor multiplayer design makes for one-note battles
Due to the way multiplayer was designed, there is no incentive to build up ones technologies. As even the lowest tier units, when built in large enough number, can decimate entire bases, each game becomes a rush of low level troops facing off against one another. This is due in part of the quick training times of infantry units, coupled with their low cost, meaning the only way to counter an infantry rush is to build units of your own.