When comparing Dying Light: The Following - Enhanced Edition vs Artemis, the Slant community recommends Artemis for most people. In the question“What are the best LAN party PC games?” Artemis is ranked 26th while Dying Light: The Following - Enhanced Edition is ranked 64th. The most important reason people chose Artemis is:
A team of players will have to cooperate in order to play and succeed in this game, making it highly interactive. Each player will need to interact with the rest of their team throughout in order to succeed, making for a very social and party centric game.
Specs
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Pros
Pro Enjoyable co-operative multiplayer
Dying Light features up to four player LAN and online co-op.
Pro Satisfying combat
The combat is impactful, visceral, and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.
Pro Fluid parkour movement
The main protagonist is capable of scaling buildings, jumping over obstacles, and vaulting over zombies with ease, making traversing the open world city a lot more enjoyable.
Pro Rewarding side-missions
There's a wide variety of side-quests and a large chunk of them are multi-part adventures with great storytelling.
Pro Expansive weapon-crafting system
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy-seeking grenades, exploding throwing stars, and makeshift bats with nails through them.
Pro The focus on social interaction and teamwork creates a highly interactive game
A team of players will have to cooperate in order to play and succeed in this game, making it highly interactive. Each player will need to interact with the rest of their team throughout in order to succeed, making for a very social and party centric game.
Pro Fulfills every fun Hollywood space battle trope you can think of
Artemis is designed around many popular sci-fi tropes, providing an enjoyable sense of fan-service for those who are interested in sci-fi pop culture and movie media.
Pro Creative scripting system where anyone can write a scenario makes for endless gameplay
Users can create their own mission scripts, which they can then share on the developers' forums so that other players can make use of them. This way there is a never ending amount of new gameplay.
Pro A choice of 6 distinctive roles, that allow for a variety of play styles, which keeps the gameplay fresh and interesting
Crew on the bridge consists of a captain and 5 stations.
- Engineering - in charge of energy distribution and the DamCon.
- Science - in charge of scanning and information distribution.
- Weapons - in charge of military equipment.
- Comms - in charge of monitoring communications between enemies and friendly ships.
- Helm - in charge of piloting the ship.
Being that there are a few different roles to choose from it will take many play-throughs to experience them all, which gives good variety to the player, especially when considering that the experience even with the same role can play out differently with a group of different players.
Pro The player vs. player gameplay completely changes up the strategy of the game, making it much more competitive
Version 1.1+ allows for PvP, making Artemis very interactive in a different way from the co-op. This way those that want to be competitive have an outlet of gameplay.
Pro Node Played it
Cons
Con Poor plot and characters
The story is nothing new with many elements that are just too familiar at this point. A reluctant hero and a cold government agent mixed with a rather basic plot points to a lack of imagination and an obvious attempt to create a game for the masses.
Con Poor multi-threading
Sadly, Dying Light does not do multi-threading very well which results in low frame-rates. For a modern game that is to be played on consoles or PCs with multiple cores, it is mind boggling that proper multi-threading has not been taken full advantage of. This simply comes down to laziness, something that is not new to Techland and their poorly optimized ports.
Con Difficult to play online
Artemis is built with LAN play as its focus, making online multiplayer a bit of a pain as the user has to port forward. However you can use a service such as Tungle and connect to the dedicated Artemis network, which makes the process much easier