When comparing Dying Light: The Following - Enhanced Edition vs Supreme Commander, the Slant community recommends Supreme Commander for most people. In the question“What are the best LAN party PC games?” Supreme Commander is ranked 12th while Dying Light: The Following - Enhanced Edition is ranked 64th. The most important reason people chose Supreme Commander is:
If there is a large building in between the line of sight of the player and the target, your units might hit the building instead. To compensate you can use artillery or missiles. However this type of full scale simulation is at the expense of CPU power.
Specs
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Pros
Pro Enjoyable co-operative multiplayer
Dying Light features up to four player LAN and online co-op.
Pro Satisfying combat
The combat is impactful, visceral, and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.
Pro Fluid parkour movement
The main protagonist is capable of scaling buildings, jumping over obstacles, and vaulting over zombies with ease, making traversing the open world city a lot more enjoyable.
Pro Rewarding side-missions
There's a wide variety of side-quests and a large chunk of them are multi-part adventures with great storytelling.
Pro Expansive weapon-crafting system
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy-seeking grenades, exploding throwing stars, and makeshift bats with nails through them.
Pro Simulation of every shot
If there is a large building in between the line of sight of the player and the target, your units might hit the building instead. To compensate you can use artillery or missiles. However this type of full scale simulation is at the expense of CPU power.
Pro Massive battles with plenty of outcomes
Battles can involve hundreds of units. This allows for even experimental units that can single-handedly take out entire armies due to their sheer size. This way there is room for experimentation in what can works, or just to see what outcomes they have.
Pro Unlimited zoom increases visibility
You don't need a mini map to get an overview of the Battlefield: simply zoom out using the scroll wheel. If you want to "jump" somewhere else just zoom in to that exact spot.
Pro Authentic real time economy
When you spend resources on a building, they are not spent instantly but rather over the course of building. The same goes for collecting. Your buffer is small so try to match your spending rate with that of gathering.
Pro Rewarding, high skill cap
This game can satisfy you for hours. It offers a high level of play that not only takes a long time to attain but is also very rewarding when mastered.
Pro Advanced command system
By holding the shift key, you can see the commands you gave as an overlay on the map. Drag and drop commands to adapt them whenever you have to.
Pro Fundamentally different factions that are well balanced
Each faction in the game will have different abilities, units, transporters or stations that are unique to that faction. While one faction will have an advantage of a hovering engineer, another will have the advantage of a driving engineer, each being prone and un-prone to particular kinds of attacks. Somewhat like a rock paper scissors scenario where it will all balance out in the end. This way it keeps each faction feeling unique, but at the same time disallowing any to have too much of an advantage over the others.
Pro Asynchronous tech system
Upgrading one factory doesn't magically upgrade all the others. Decide wisely how much you spend on advancing in tech. Low tech spam can sometimes still be an option.
Cons
Con Poor plot and characters
The story is nothing new with many elements that are just too familiar at this point. A reluctant hero and a cold government agent mixed with a rather basic plot points to a lack of imagination and an obvious attempt to create a game for the masses.
Con Poor multi-threading
Sadly, Dying Light does not do multi-threading very well which results in low frame-rates. For a modern game that is to be played on consoles or PCs with multiple cores, it is mind boggling that proper multi-threading has not been taken full advantage of. This simply comes down to laziness, something that is not new to Techland and their poorly optimized ports.
Con Stand-alone add-on Forged Alliance needed for stability
Vanilla game has balance issues, which is why it is recommended that the user installs the add-on, Forged Alliance.
Con Steep learning curve and need for planning involved
Supreme Commander takes a while to pick up and learn how to play well. Since everything in the game happens slowly, you need to plan.
Con Developers abandoned the game
However there is great community support in which they have released patches in order to fix outstanding bugs as well as support hosting a map vault where players can download community made maps to use in the game. There is also a matchmaking lobby tool available here, which makes finding online matches to play pretty easy.
Con Large battles with a poor CPU is not recommended in 4v4
The game can slow down significantly in large battles and on huge maps when there are a lot of players. This is especially the case for those using lower-end PCs.