When comparing Dying Light: The Following - Enhanced Edition vs Unreal Tournament, the Slant community recommends Dying Light: The Following - Enhanced Edition for most people. In the question“What are the best LAN party PC games?” Dying Light: The Following - Enhanced Edition is ranked 64th while Unreal Tournament is ranked 93rd. The most important reason people chose Dying Light: The Following - Enhanced Edition is:
Dying Light features up to four player LAN and online co-op.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Enjoyable co-operative multiplayer
Dying Light features up to four player LAN and online co-op.
Pro Satisfying combat
The combat is impactful, visceral, and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.
Pro Fluid parkour movement
The main protagonist is capable of scaling buildings, jumping over obstacles, and vaulting over zombies with ease, making traversing the open world city a lot more enjoyable.
Pro Rewarding side-missions
There's a wide variety of side-quests and a large chunk of them are multi-part adventures with great storytelling.
Pro Expansive weapon-crafting system
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy-seeking grenades, exploding throwing stars, and makeshift bats with nails through them.
Pro Great chance to get involved in the development
This game is in such early development and has so many tutorials for helping people get involved in development that if you're able to create a good map (or mod), there are still few enough mappers/developers around to where if you can get that map noticed, it might end up sticking around for the rest of the game's life as a main staple. Your map has the potential to live forever.
Pro Great movement
You can run, sprint, jump, dodge, slide, wall run, wall dodge, lift jump, and lift dodge. That's a lot of movements for you to utilize. And once you master them, it feels like you're surfing around the map, just flowing.
Pro Lots of pro players to learn from at this early phase of the game's development
Because it's still early in this game's development (UT4), a lot of the players you'll run into are top players from previous UT's (UT99, UT2K3, UT3) and have been at the game for over 15 years. This means that yes, while you'll likely get dominated when you run into these veterans, it's also a great opportunity to better your own play. There aren't a lot of gaming communities out there where you can just jump in and immediately start playing with and learning from the best players in the world.
Pro Completely free, open, and mod-able
Pro The cleanest graphic representation of projectile/area of effect/hitbox
You will know just from a glance how big of an area each weapon will EXACTLY affect, how long it takes for a timed grenade to explode, how big each projectile is and so on. Graphics are made for competitive accuracy but it didn't sacrifice the amazing visuals and cool (but subtle) particle effects.
Pro Strong community
Members of the community are beyond supportive, and they generate some amazing content. Gametypes, Maps, Custom Weapon Sets, etc. there are also semi-frequent ESL cups that anyone can join.
Pro You get to have your say in the game's development and future
The game is not yet in Beta. It's not yet even in Alpha - it's currently in the "Pre-Alpha" phase. You have the chance to interact with both Epic and community developers to make a difference.
Cons
Con Poor plot and characters
The story is nothing new with many elements that are just too familiar at this point. A reluctant hero and a cold government agent mixed with a rather basic plot points to a lack of imagination and an obvious attempt to create a game for the masses.
Con Poor multi-threading
Sadly, Dying Light does not do multi-threading very well which results in low frame-rates. For a modern game that is to be played on consoles or PCs with multiple cores, it is mind boggling that proper multi-threading has not been taken full advantage of. This simply comes down to laziness, something that is not new to Techland and their poorly optimized ports.
Con This game is abandoned and will never be finished.
It's been over 2 years since Epic Games did any work on Unreal Tournament, and the last communications they have had with the community is a few throaway comments on a stream or a Discord chat server. The game is dead and older Unreal Tournament games are more polished & populated, go play those instead.
Con Difficult to know how big the game will ever get
The Unreal Tournament franchise has been around for over 15 years and used to reign supreme above all the other FPS's. Today however, it's much harder to predict how well it'll do compared to other top FPS games. That combined with the fact that it's a very difficult game to learn, you might end up honing your UT skills for nothing at the end of the day.
Con Constantly changing game mechanics and balancing
Because the game is still in "Pre-Alpha," the game has the potential to change in both major and minor ways from build to build. The majority of your gained experience will transfer from build to build, however it can be a bit of an annoyance having to relearn balances over and over again.
Con Playerbase is a little small these days
Con Unbalanced weapons
As of writing this (8/19/2016) the flak canon is over powered, but it's not a big deal because they change the weapon balance with each new build (about once a month).
Con There's a huge skill gap
Many of the players currently involved in the community at the moment have been playing Unreal Tournament for over 15 years. If you're new to the UT franchise or arena shooters in general, there's a chance every time you boot up the game that you'll run into and get trucked by those vets.