When comparing Dying Light: The Following - Enhanced Edition vs Arma 3, the Slant community recommends Arma 3 for most people. In the question“What are the best LAN party PC games?” Arma 3 is ranked 47th while Dying Light: The Following - Enhanced Edition is ranked 64th. The most important reason people chose Arma 3 is:
ARMA 3 is built as a simulation-type game and features rather tactical gameplay with a slow pace. [The developers use real-life military weapons, equipment and vehicles](https://forums.bistudio.com/topic/125727-is-arma-3-authentic/). Even some of the environments in the game are virtually indistinguishable from their real-life counterpart. ARMA 3's gameplay also encompasses more than a regular first person shooter, as military tactics such as water attacks, giving orders to squadmates and drone strikes are necessary in order to successfully complete a mission. Elements such as destruction are extremely important, as certain specific parts of a vehicle can be damaged.
Specs
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Pros
Pro Enjoyable co-operative multiplayer
Dying Light features up to four player LAN and online co-op.
Pro Satisfying combat
The combat is impactful, visceral, and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.
Pro Fluid parkour movement
The main protagonist is capable of scaling buildings, jumping over obstacles, and vaulting over zombies with ease, making traversing the open world city a lot more enjoyable.
Pro Rewarding side-missions
There's a wide variety of side-quests and a large chunk of them are multi-part adventures with great storytelling.
Pro Expansive weapon-crafting system
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy-seeking grenades, exploding throwing stars, and makeshift bats with nails through them.
Pro Best in class authenticity
ARMA 3 is built as a simulation-type game and features rather tactical gameplay with a slow pace. The developers use real-life military weapons, equipment and vehicles. Even some of the environments in the game are virtually indistinguishable from their real-life counterpart. ARMA 3's gameplay also encompasses more than a regular first person shooter, as military tactics such as water attacks, giving orders to squadmates and drone strikes are necessary in order to successfully complete a mission. Elements such as destruction are extremely important, as certain specific parts of a vehicle can be damaged.
Pro Huge open maps
As ARMA 3 is an open-world experience, singleplayer missions are not as linear and take place in the same map area as the game's multiplayer mode. There are a couple of different islands to explore in ARMA 3, including Altis which has a size of over 100 square miles (270 km²). Stratis is the smallest island in ARMA but is still respectable in size but 7.7 square miles (20 km²). A new map - Tanoa - is scheduled to be included in the paid Apex Expansion pack, with a size of 38.6 square miles (100 km²).
Pro Huge amount of mods and add-ons available
The modding community of ARMA 3 is quite large, with multiple online communities and free tools provided by Bohemia - the developers of ARMA 3. At the time of writing, there are 115 mods available on ModDB and over 23500 mods in the Steam Workshop.
Pro Steam workshop
So much content on the Steam workshop. You can get 200 GBs of mods in 2 days.
Pro No player limit in multiplayer games
ARMA 3 doesn't impose restrictions on its servers, allowing for a true sandbox experience with a large population. Battles can be fought with hundreds or even thousands of players; multiplayer warfare is definitely large-scale.
Pro Long single-player campaign
The average playtime for the single-player campaign (referred to as 'Main Story) of ARMA 3 clocks in at just under 20 hours, while a 100% complete playthough of the campaign averages 39 hours of playtime.
Pro Underwater gameplay
ARMA 3 features underwater gameplay with diving gear and underwater weapons. Underwater gameplay is noticeably different, because it uses a third movement axis.
Cons
Con Poor plot and characters
The story is nothing new with many elements that are just too familiar at this point. A reluctant hero and a cold government agent mixed with a rather basic plot points to a lack of imagination and an obvious attempt to create a game for the masses.
Con Poor multi-threading
Sadly, Dying Light does not do multi-threading very well which results in low frame-rates. For a modern game that is to be played on consoles or PCs with multiple cores, it is mind boggling that proper multi-threading has not been taken full advantage of. This simply comes down to laziness, something that is not new to Techland and their poorly optimized ports.
Con Controls are unique and can be a barrier
It's not as simple as ctrl for crouch. While many tactical shooters use a similar s=control scheme, ARMA takes a sharp departure from the norm. This is part of what enables it to have far more robust/tactical movement.
Con Steep learning curve
The tactical aspect of ARMA 3 is also portrayed in the somewhat difficult controls and steep learning curve of the game. For example, a lot of different buttons and keystrokes have to be remembered for all the different commands, equipment options and vehicle controls. There is no in-game tutorial, the only way to learn how the game works in by trial and error, a field guide or by using in-game hints. Tactical elements and strategies aren't explained in the game.
Con Framerate isn't consistent
ARMA suffers from some framerate issues, with very variable results in both single- and multiplayer situations. Often the game will perform well in multiplayer, while dropping down to a severely worse framerate in a single player mission. Similar problems occur vice versa as well, which results in a very inconsistent framerate.