When comparing Nethack vs Papers Please, the Slant community recommends Papers Please for most people. In the question“What are the best games on Linux?” Papers Please is ranked 20th while Nethack is ranked 74th. The most important reason people chose Papers Please is:
Papers Please has a unique puzzle solving element. Instead of using mathematical logic, or quick matching thinking, the puzzles in Papers Please involve checking people's background information to make sure everything matches the immigration requirements and following clues to find anything amiss.
Specs
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Pros
Pro Potential for enormous skill growth
Nethack is a game that you can play for hundreds of hours and still not master. But you'll have tons of fun attempting to master it.
Pro Depth
The gameplay is very deep due to the amount of skills and systems present in the game.
Pro Over two decades of constant development
Nethack was first released in 1987. The latest version, 3.6.0, came out in December 2015.
Pro ASCII and tiles available
Nethack is able to run on simple ASCII graphics or use graphic tiles instead.
Pro Unique puzzle solving through clue based deduction
Papers Please has a unique puzzle solving element. Instead of using mathematical logic, or quick matching thinking, the puzzles in Papers Please involve checking people's background information to make sure everything matches the immigration requirements and following clues to find anything amiss.
Pro Will require making ridiculously hard decisions
There is a fine line to walk while playing, whether it is worth following the rules and ruining lives or bending the rules at the risk of getting caught in order to help destitute people. The moral choices in the game are often difficult and require hard decisions.
Pro Endless mode
Once the main story is beaten there is an optional endless mode for those that want to see how long they can play without losing.
Cons
Con Burden of knowledge
There's simply too much information that the game expects you to know before you can properly take advantage of the systems in the game.
Con Feature creep
NetHack has an overwhelming amount of features mostly because the development team found them cool at the time, but with little thought of their greater impact. For example, a Nethack staple is Sokoban as a built-in minigame, which feels out of place in a dungeon crawler.
The extremely large amount of items and abilities break the game's balance and coherence.
Con Outdated controls
You need to study a wiki just to learn the most basic controls. The game is broken in this regard.
Con ASCII Art
Con Run of the mill story
The story of the game is pretty generic fantasy fare. It features orcs, elves, and trolls in an effort for the hero to save the world. While it does not detract from the gameplay, it does seem very familiar to those interested in the genre.
Con Simplistic gameplay mechanic
The gameplay itself, once the player gets a grasp of it can get repetitive pretty quick due to there really being not much deviation from a singular gameplay mechanic.