When comparing HyperRogue vs Bit Golem, the Slant community recommends HyperRogue for most people. In the question“What are the best roguelikes on Android?” HyperRogue is ranked 41st while Bit Golem is ranked 48th. The most important reason people chose HyperRogue is:
HyperRogue takes place in the hyperbolic plane. The grid of hexagons and heptagons and the straight lines which seem to be parallel diverge and never cross and many more unique and unusual geometric shapes.
Specs
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Pros
Pro Unique geometry
HyperRogue takes place in the hyperbolic plane. The grid of hexagons and heptagons and the straight lines which seem to be parallel diverge and never cross and many more unique and unusual geometric shapes.
Pro Easy to get into
A bit like in chess, the basic mechanics are based purely on movement, so no keys to learn. There are no stats, and most creatures are killed with a single hit -- the same is true for the player, but like in Chess, moves which would immediately lead to being killed are forbidden, so the game is over only when you are checkmated. Advanced parts of the game world include lands based on more complex mechanics, and magical orbs which give temporary special powers.
Pro Many different areas
Many areas based on various themes (R'Lyeh, Desert, Overgrown Forest, Living Cave, Palace, Carribean, etc.)
Pro Turn-based roguelike or local coop roguelite
Can be played both as a turn-based roguelike, and as a roguelite with smooth time. Local coop is available in the roguelite mode.
Pro A simple, binding-of-isaac-like roguelike
While there are no items, runes give you different power-ups, which is sort of refreshing. It keeps it simple.
Pro Fairly addictive
Coin collecting to get on the leader boards can be a lot of fun. Sometimes in a dungeon you have to risk your health for just one more coin.
Cons
Con Strange visual choices
One of the selling points of the game is also one of its biggest weaknesses. For some, it's simply headache inducing to look at.
Con Not a whole lot of content
Could definitely use some more enemies and bosses, and perhaps some progression as you go to the next dungeon like harder enemies.
Con Art style
You can tell the dev is probably going solo for the art. It is fairly neat overall, but some sprites are sloppy.