When comparing Caves of Qud vs Age of Wonders III, the Slant community recommends Age of Wonders III for most people. In the question“What are the best games on Steam with lots of replay value?” Age of Wonders III is ranked 21st while Caves of Qud is ranked 22nd. The most important reason people chose Age of Wonders III is:
throughout the game players troops are leveling as long as they are being used. This adds to each's pool of abilities. There are also points one can earn in battle that can be used to unlock new abilities. Both of these systems add up to a competent way to always be leveling and give a feeling of advancement in the game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Tons of customization
Mutations are one of the biggest parts of Caves of Qud. Want to be a two-headed beguiling spider-thing? A four-armed flying plant-man? You can. There's also lots of armor, weapons, and equipment, which can be found enchanted, as well as a bunch of "spells" (mental mutations) and skills.
Pro Fantastic User Interface
The UI in Qud is very well designed, which helps to make it easy to get into.
Pro Interesting and original setting
The game is set in a post-apocalyptic world that feels truly unique. Caves of Qud's world is like no other, and everything from the creatures/characters you'll encounter, to the items you'll find, and the locations you'll discover is different from what you would find in most rogue-likes.
Pro Over 60 factions
Befriend or become enemies with dozens of different factions—crabs, turtles, robots and even trees to name a few.
Pro Unique idea
Unique content and idea of "retro-future" make this "not another rogue-like", in a way.
Pro Unique and evocative prose, art and music
Extremely well written, with highly evocative prose which brings this unique world to life. The fantastic writing is supplemented by a unique art style and sublime otherworldly music.
Pro Huge, procedurally-generated world
Pro Worthwhile leveling system
throughout the game players troops are leveling as long as they are being used. This adds to each's pool of abilities. There are also points one can earn in battle that can be used to unlock new abilities. Both of these systems add up to a competent way to always be leveling and give a feeling of advancement in the game.
Pro Intuitive tactical battles
The tactical battles in the game play out in a way that feels different depending on what enemies are being fought , which makes for a good way to differentiate play. The battles also play out in a fast fashion that is easy to understand making for an experience that feels well made due to how the player can pick up the play.
Cons
Con Can be difficult to get started
The beginning of the game explains little, depending on what attributes you put points into in character creation will have a high level of impact at the start of the game. This is not explained to the player, so if you do not put 18 points into "toughness" without having a very particular build in mind that will have some way of dodging or avoiding attacks, the result will just be plenty of death with little advancement.
Con Cooldown simulator
Con UI is in the way
UI is in the way, literally. Even with the overlay mod you'll have issues. The original overlay is too bulky and hard to read.
Con Some areas are too easy
At certain points of the game decision need to be made, which would normally mean something is lost when choosing, but sadly things like buildings are too easy to build meaning there is no loss when choosing what to do, which makes the choices meaningless.