Vrvana Totem vs FOVE
When comparing Vrvana Totem vs FOVE, the Slant community recommends FOVE for most people. In the question“What are the best VR headsets?” FOVE is ranked 4th while Vrvana Totem is ranked 16th. The most important reason people chose FOVE is:
Foveated rendering is a rendering method where the quality of the image (and subsequently the processing power needed to render the image) throughout the image is different. It allows rendering only the parts the user is focused on in high quality and lower the resource usage of the device considerably.
Specs
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Pros
Pro Good position tracking
Thanks to two front facing cameras the position tracking can work more accurately as well as display Augmented Reality to both eyes through separate cameras, making for a more real experience.
This also eliminates the need for external sensors, as the two cameras can be used to calculate depth.
Pro Plans to have foveated rendering
Foveated rendering is a rendering method where the quality of the image (and subsequently the processing power needed to render the image) throughout the image is different. It allows rendering only the parts the user is focused on in high quality and lower the resource usage of the device considerably.
Pro Supports eye tracking
The device has a built in eye tracking function that is supposed to help with things like targeting, much like eye targeting used in fighter jets.
Pro Able to access lots of content
Originally only Unity, Unreal Engine, and Cryengine were supported, but support for OpenVR and Steam VR are in the works. This will ensure there is plenty of content available for the Fove.
Pro Crisp graphics
The picture is meant to be clear due to the quad HD (2560x1140) display. This high resolution will help text and edges of round objects look crisp.
Cons
Con May not be available to individual consumers
The company producing this VR headset is not big enough to go into production themselves for the mass market ad will most likely sell the unit on a business to business basis, meaning it is not meant to be for consumers at the start.
Con Fove's eye-tracking technology is terrible.
It is hard to apply to the game, and it is very inaccurate.
Con Currently eye tracking has to be calibrated at the start of every game
The built in eye tracking currently has to be recalibrated every time a new demo/game is started. This can be time consuming and interrupts the flow of play for those that like to try out many different games in one session.
Con Highly demanding specs
The recommended specs for this device is a PC that can run modern games at 2560x1440 at 100fps or greater. This means the one will need a very high powered GPU CPU combo.