When comparing Vrvana Totem vs StarVR, the Slant community recommends StarVR for most people. In the question“What are the best VR headsets?” StarVR is ranked 7th while Vrvana Totem is ranked 16th. The most important reason people chose StarVR is:
With a 210 degree vertical field of view along with a 180 degree vertical view the device can mimic 75% of a normal human's field of view, which is more than any other device claims so far (nearly double that of other high end VR sets). This really helps the wearer feel like they are actually in the virtual world.
Specs
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Pros
Pro Good position tracking
Thanks to two front facing cameras the position tracking can work more accurately as well as display Augmented Reality to both eyes through separate cameras, making for a more real experience.
This also eliminates the need for external sensors, as the two cameras can be used to calculate depth.
Pro Extremely immersive displays
With a 210 degree vertical field of view along with a 180 degree vertical view the device can mimic 75% of a normal human's field of view, which is more than any other device claims so far (nearly double that of other high end VR sets). This really helps the wearer feel like they are actually in the virtual world.
Pro Crisp details
While most VR headsets use 1080p or 1440p resolution, the StarVR uses 2560x1440p per eye (total resolution of 5120x1440 or roughly 5K). This will ensure text is crisp, and shapes don't have jagged edges - helping to immerse users even more into the virtual world.
Pro Eye tracking
Not only allows Eye tracking, the so-called "foveated rendering", but it enables software developers to implement features that include the users gaze. (More realistic avatars, Gaze aiming). In this headset it also is used to automatically set the IDP.
Cons
Con May not be available to individual consumers
The company producing this VR headset is not big enough to go into production themselves for the mass market ad will most likely sell the unit on a business to business basis, meaning it is not meant to be for consumers at the start.
Con Lots of nausea
There is still time for StarVR to fix this, however currently nausea is a problem which sets in early, and the effects can last for an hour afterwards.
Con May be meant more for commercial use
The manufacturer (Acer) has stated that these device will be seen in commercial settings such as CR theme parks, so they may be priced out of the casual consumers price range.