When comparing FOVE vs StarVR, the Slant community recommends FOVE for most people. In the question“What are the best VR headsets?” FOVE is ranked 4th while StarVR is ranked 7th. The most important reason people chose FOVE is:
Foveated rendering is a rendering method where the quality of the image (and subsequently the processing power needed to render the image) throughout the image is different. It allows rendering only the parts the user is focused on in high quality and lower the resource usage of the device considerably.
Specs
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Pros
Pro Plans to have foveated rendering
Foveated rendering is a rendering method where the quality of the image (and subsequently the processing power needed to render the image) throughout the image is different. It allows rendering only the parts the user is focused on in high quality and lower the resource usage of the device considerably.
Pro Supports eye tracking
The device has a built in eye tracking function that is supposed to help with things like targeting, much like eye targeting used in fighter jets.
Pro Able to access lots of content
Originally only Unity, Unreal Engine, and Cryengine were supported, but support for OpenVR and Steam VR are in the works. This will ensure there is plenty of content available for the Fove.
Pro Crisp graphics
The picture is meant to be clear due to the quad HD (2560x1140) display. This high resolution will help text and edges of round objects look crisp.
Pro Extremely immersive displays
With a 210 degree vertical field of view along with a 180 degree vertical view the device can mimic 75% of a normal human's field of view, which is more than any other device claims so far (nearly double that of other high end VR sets). This really helps the wearer feel like they are actually in the virtual world.
Pro Crisp details
While most VR headsets use 1080p or 1440p resolution, the StarVR uses 2560x1440p per eye (total resolution of 5120x1440 or roughly 5K). This will ensure text is crisp, and shapes don't have jagged edges - helping to immerse users even more into the virtual world.
Pro Eye tracking
Not only allows Eye tracking, the so-called "foveated rendering", but it enables software developers to implement features that include the users gaze. (More realistic avatars, Gaze aiming). In this headset it also is used to automatically set the IDP.
Cons
Con Fove's eye-tracking technology is terrible.
It is hard to apply to the game, and it is very inaccurate.
Con Currently eye tracking has to be calibrated at the start of every game
The built in eye tracking currently has to be recalibrated every time a new demo/game is started. This can be time consuming and interrupts the flow of play for those that like to try out many different games in one session.
Con Highly demanding specs
The recommended specs for this device is a PC that can run modern games at 2560x1440 at 100fps or greater. This means the one will need a very high powered GPU CPU combo.
Con Lots of nausea
There is still time for StarVR to fix this, however currently nausea is a problem which sets in early, and the effects can last for an hour afterwards.
Con May be meant more for commercial use
The manufacturer (Acer) has stated that these device will be seen in commercial settings such as CR theme parks, so they may be priced out of the casual consumers price range.