When comparing StarVR vs Immersion-Vrelia Pro-DG1 HMD, the Slant community recommends StarVR for most people. In the question“What are the best VR headsets?” StarVR is ranked 7th while Immersion-Vrelia Pro-DG1 HMD is ranked 17th. The most important reason people chose StarVR is:
With a 210 degree vertical field of view along with a 180 degree vertical view the device can mimic 75% of a normal human's field of view, which is more than any other device claims so far (nearly double that of other high end VR sets). This really helps the wearer feel like they are actually in the virtual world.
Specs
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Pros
Pro Extremely immersive displays
With a 210 degree vertical field of view along with a 180 degree vertical view the device can mimic 75% of a normal human's field of view, which is more than any other device claims so far (nearly double that of other high end VR sets). This really helps the wearer feel like they are actually in the virtual world.
Pro Crisp details
While most VR headsets use 1080p or 1440p resolution, the StarVR uses 2560x1440p per eye (total resolution of 5120x1440 or roughly 5K). This will ensure text is crisp, and shapes don't have jagged edges - helping to immerse users even more into the virtual world.
Pro Eye tracking
Not only allows Eye tracking, the so-called "foveated rendering", but it enables software developers to implement features that include the users gaze. (More realistic avatars, Gaze aiming). In this headset it also is used to automatically set the IDP.
Pro Easily adjust the lenses
The lenses in the unit are adjustable for separation of eyes as well as for near or far sightedness. This makes sure the unit will work for most people no matter they eye spacing or sight abilities.
Cons
Con Lots of nausea
There is still time for StarVR to fix this, however currently nausea is a problem which sets in early, and the effects can last for an hour afterwards.
Con May be meant more for commercial use
The manufacturer (Acer) has stated that these device will be seen in commercial settings such as CR theme parks, so they may be priced out of the casual consumers price range.
Con Not meant for VR
The product page doesn't mention virtual reality, instead it seems to be focused on augmented virtuality (overlaying virtual components into the real world instead of totally immersing the user into a virtual reality).
Con Looks cheap
The front of the device is quite large, looking like it is using a cheap screen that will have quite a lot of weight on the front of the device. No price has been announced, but the looks of the unit on trade show floors looks pretty generic and shoddily put together.