When comparing Battlevoid: Harbinger vs Space Marshals, the Slant community recommends Space Marshals for most people. In the question“What are the best Android games without in-app purchases/paywalls?” Space Marshals is ranked 47th while Battlevoid: Harbinger is ranked 64th. The most important reason people chose Space Marshals is:
Space Marshals has a loot reward system where in after the player completes a level, depending on how high their rank is for completion allows for a loot reward of corresponding level.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Roguelite gameplay elements gives the game longevity thanks to the randomization
Randomized star map, enemies, and loot that allows the game to stay fresh and appealing, as you never know what will happen the next time you play.
Pro No IAPs, you get what you pay for upfront
It's a straight up purchase for the entire game meaning you receive all of the content, all for a singular price.
Pro Plays very much like the popular game FTL, whch should appeal to those familiar or who are fans
For those waiting for FTL to hit android devices, this is very similar: you take your ship, progress through star systems, defeat enemies, gather resources from their remains, upgrade your weapons, take on and complete quests that require you to travel to specific star systems.
There is no subsystem targeting or crew management.
Pro Loot reward system
Space Marshals has a loot reward system where in after the player completes a level, depending on how high their rank is for completion allows for a loot reward of corresponding level.
Pro Stealth-centric
Space marshals gameplay is built around stealth gameplay where the play sneaks around pre rendered stages trying to complete set mission requirements. There are rocks that can be used for distracting enemies as well as plenty of weapons including grenades.
Pro Controller support
Space Marshals has built in HID and Nvidia Shield controller support.
Cons
Con Game can get fairly easy to breeze through if you figure out the optimal ship configuration
It starts out very challenging, but as you level up your captain and better ships become available, the difficulty doesn't ramp up enough to keep the challenge going.
Con Touch controls not as accurate as they need to be
Twin stick shooter style game do not often control great with touch screens due to the lack of tactile feedback, while Pixelbite tries to mitigate this issue as much as possible, it is still a problem in some places.