When comparing Battlevoid: Harbinger vs 80 Days, the Slant community recommends 80 Days for most people. In the question“What are the best Android games without in-app purchases/paywalls?” 80 Days is ranked 26th while Battlevoid: Harbinger is ranked 64th. The most important reason people chose 80 Days is:
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Roguelite gameplay elements gives the game longevity thanks to the randomization
Randomized star map, enemies, and loot that allows the game to stay fresh and appealing, as you never know what will happen the next time you play.
Pro No IAPs, you get what you pay for upfront
It's a straight up purchase for the entire game meaning you receive all of the content, all for a singular price.
Pro Plays very much like the popular game FTL, whch should appeal to those familiar or who are fans
For those waiting for FTL to hit android devices, this is very similar: you take your ship, progress through star systems, defeat enemies, gather resources from their remains, upgrade your weapons, take on and complete quests that require you to travel to specific star systems.
There is no subsystem targeting or crew management.
Pro Branching story that will take multiple playthroughs to experience it all
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Pro Heavily focused on reading
Pretty much a visual novel, 80 Days should interest anyone who enjoys reading and makes for a great introduction to the visual novel genre due to it being spearheaded by a big name in text adventure fiction, Jon Ingold.
Pro Supports portrait and landscape play
80 Days allows for the user to play in portrait or landscape, making for a good game across tablets and phones.
Pro Does not need internet connection to be played
80 Days does not need the device it is being played on to be connected to the internet to be played, which makes for a good game during air travel as well as other places where one does not have an internet connection.
Pro Stylish design based on Jules Verne
With the Steampunk motif and the way that the game transitions, users can see that a lot of style and imagination was used in the creation of the game. Being that it is based off of Jules Verne's novel "Around the World in 80 Days", fans of the author should find a lot to like here and those new to the author should be able to find something they like being that it is an established classic.
Pro Uncovered routes stay uncovered on next replay
Once completing a playthrough the routes that were uncovered will stay uncovered for the next playthrough, thus helping the player chart better courses the more they play the game.
Pro Very replayable
With the vast swath of options in 80 Days players will be hard pressed to replay the same scenarios more than once.
Cons
Con Game can get fairly easy to breeze through if you figure out the optimal ship configuration
It starts out very challenging, but as you level up your captain and better ships become available, the difficulty doesn't ramp up enough to keep the challenge going.
Con Single playthrough is short
Lasting about 2 hours a single playthrough is pretty short, though with all the branching story triggers there is plenty of reason to play over and over again.
Con Unintuitive user interface
The inventory system in the game can be hard to understand at first and it can be difficult to control the scrolling of text in some areas.