When comparing Cricket Audio vs Amplitude Audio SDK, the Slant community recommends Amplitude Audio SDK for most people. In the question“What are the best audio engines?” Amplitude Audio SDK is ranked 3rd while Cricket Audio is ranked 7th. The most important reason people chose Amplitude Audio SDK is:
Amplitude offers a plugin API to allow developers to extends possibilities with the engine by adding custom effects, codecs, pipelines, and more.
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Pros
Pro Free license
Cricket Audio is available FREE in binary form for iOS, Android, Windows Phone 8, OS X, Windows, and Linux.
Pro Extensible at the core
Amplitude offers a plugin API to allow developers to extends possibilities with the engine by adding custom effects, codecs, pipelines, and more.
Pro Provide Official Plugins for game engines
As today, Amplitude provides official plugins for O3DE and ezEngine. A plugin for Godot will be provided soon.
Pro Multi-platform support
Amplitude runs on Windows, Mac OS, and Linux. Android and iOS support is still under development.
Pro Data-driven assets authoring
With Amplitude, assets are written in JSON files. It make them really easy to manage and edit. Most of the time there was not too may code to write after the integration in a game.
Pro Free License
Amplitude is licensed under Apache-2.0. So you can use it for free and commercial products without restrictions.
Cons
Con No GUI authoring tool
Amplitude doesn't provide a GUI authoring tool at the moment. But according to the website, it is being actively under development.