When comparing Pandora: First Contact vs Age of Wonders III, the Slant community recommends Age of Wonders III for most people. In the question“What are the best singleplayer games on Steam?” Age of Wonders III is ranked 150th while Pandora: First Contact is ranked 160th. The most important reason people chose Age of Wonders III is:
throughout the game players troops are leveling as long as they are being used. This adds to each's pool of abilities. There are also points one can earn in battle that can be used to unlock new abilities. Both of these systems add up to a competent way to always be leveling and give a feeling of advancement in the game.
Specs
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Pros
Pro Upgrading is done well
Upgrading ones units and operations is quite fun and intelligently done. As new equipment is developed the user has the choice to bring their units in, in order to equip them with the new equipment. Not only is this intuitive but it adds to the strategy of the game as the player must decide who and what are worth upgrading.
Pro Worthwhile leveling system
throughout the game players troops are leveling as long as they are being used. This adds to each's pool of abilities. There are also points one can earn in battle that can be used to unlock new abilities. Both of these systems add up to a competent way to always be leveling and give a feeling of advancement in the game.
Pro Intuitive tactical battles
The tactical battles in the game play out in a way that feels different depending on what enemies are being fought , which makes for a good way to differentiate play. The battles also play out in a fast fashion that is easy to understand making for an experience that feels well made due to how the player can pick up the play.
Cons
Con Gameplay is too simple
Short of being a constant aggressor there is really no worthwhile way to win battles. While there are a few different victory conditions non of them really amount to anything as they will not be achieved unless dominating with ones military in the first place.
Con Some areas are too easy
At certain points of the game decision need to be made, which would normally mean something is lost when choosing, but sadly things like buildings are too easy to build meaning there is no loss when choosing what to do, which makes the choices meaningless.