When comparing Age of Wonders III vs Pit People, the Slant community recommends Age of Wonders III for most people. In the question“What are the best Turn-Based Strategy games on Steam?” Age of Wonders III is ranked 5th while Pit People is ranked 7th. The most important reason people chose Age of Wonders III is:
throughout the game players troops are leveling as long as they are being used. This adds to each's pool of abilities. There are also points one can earn in battle that can be used to unlock new abilities. Both of these systems add up to a competent way to always be leveling and give a feeling of advancement in the game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Worthwhile leveling system
throughout the game players troops are leveling as long as they are being used. This adds to each's pool of abilities. There are also points one can earn in battle that can be used to unlock new abilities. Both of these systems add up to a competent way to always be leveling and give a feeling of advancement in the game.
Pro Intuitive tactical battles
The tactical battles in the game play out in a way that feels different depending on what enemies are being fought , which makes for a good way to differentiate play. The battles also play out in a fast fashion that is easy to understand making for an experience that feels well made due to how the player can pick up the play.
Pro Large variety of character classes to choose from
Right now there are about 20 classes and more on the way. Each with their own distinct playstyles, strengths, and weaknesses.
Pro A large variety of quests
There are many quests to do, and more are being added with each update.
Pro Lets you trade characters with friends
Like most games, you can trade items with your friends. However, in Pit People, you can also trade characters with friends.
Pro There are PvP aspects in the game
Along with the normal game, you can also engage in PvP (player versus player) with friends or random players online.
Cons
Con Some areas are too easy
At certain points of the game decision need to be made, which would normally mean something is lost when choosing, but sadly things like buildings are too easy to build meaning there is no loss when choosing what to do, which makes the choices meaningless.