When comparing Endless Legend vs FTL: Faster Than Light, the Slant community recommends FTL: Faster Than Light for most people. In the question“What are the best singleplayer games on Steam?” FTL: Faster Than Light is ranked 32nd while Endless Legend is ranked 96th. The most important reason people chose FTL: Faster Than Light is:
The rougelike game design combined with the huge amount of choices that can be made in both encounters as well as ship management makes FTL a highly strategic game as you never quite know what the game is going to throw at you. There are many decisions that can be made in the game, such as what parts of an enemy ship to target (their shields, their weapons) or where to concentrate your defensive strategies, such as powering up an ion engine to run, or powering up ones shields to stay and fight. These choices can all effect the final outcome of the game, so it is up to the player to make the best decisions at their disposal. There are also many choices of ships to use and equipment layouts for each that can be tweaked. Depending on the ship used and what equipment is used or where it is place can greatly affect how the game will play out as well as how the game will need to be played. If choosing a fast ship with low shield power, it will be best to outrun a lot of encounters. Where as if choosing a slow ship with good gun capabilities and a high shield power, a good strategy would be to go in guns blazing for each encounter.
Specs
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Pros
Pro Choice of faction meaningfully impacts gameplay
Each faction has strengths and weaknesses, but the best part is swapping out traits before the game starts. You have 80 points to spend, and traits are more or less expensive depending on how powerful they are. Each trait gives you something other factions probably won't have, so spend those points wisely. It might win or lose you the game.
Pro Highly customizable
Some specific traits are unique to each faction. Most, however, can be traded for when customizing a faction, with a point-buy limitation to balance it. The world generation options are all knobs to turn one way or another as you like. Very fun option to fiddle with that can make every game a new experience.
Pro Engrossing fantasy setting
If you've played Civ V, you know how much history they put into it. With Endless Legend, there's as much fantasy as Civ's history. Faction quest-lines give you a feel for the people you're leading, and the minor factions are all interesting enough to read the flavor text for.
Pro Beautiful art style
Endless Legend represents a unique art style in the 4x genre, and it stands up graphically even after a few years. The game looks and feels very pretty, and the official art for the game is nothing short of stunning.
Pro Excellent depth
If you like exploring a game's mechanics, this one will give you a lot to chew on. The battle mechanics in particular are a serious improvement compared to Civ V's take on war, with units able to stack together into armies instead of spreading out over one tile each.
Pro Region-based territory system shakes up the expansion game
The map is divided into pre-generated regions. Settling a region claims all of it (even if it's not explored). That city can't have districts outside its region, and only one city can be settled per region. This curtails city-spamming and aggressive city placement, and creates interesting decisions about resource access.
Pro Amazing soundtrack
The music for the game is very well composed and is great to listen to. Not to mention, it's also free.
Pro Approachable without sacrificing depth
It's pretty easy to learn and get into as turn based strategy but still complex enough to give those looking for depth their fix.
Pro Interesting races, leaders and character design
Pro Combat system is more skill based than RNG based
Pro Nearly all of the races are viable
Pro DLC is great and isn't a ripoff
Unlike other games that have pieces of the game completely removed to be used as a bargaining chip for DLC, the game feels complete without DLC. Although the offered DLC is fun and adds many more aspects to the game, such as espionage and control of the seasons. You don't feel like you're missing out by not buying the DLC, however, it is recommended if you want to grasp the true experience.
Pro Art is masterful
Pro Good diplomacy system
Pro Feeling of power
When you arrive in the late-game, you, along with other empires have become very powerful and will be able to amass many resources in a much shorter amount of time. Although this doesn't give you an advantage over anyone else, it is still pleasurable to have a feeling of such power.
Pro Everything is described in the lore
From how Dust (the in-game currency) can buyout construction to the biological functions that provide an advantage (or even disadvantage), the game is careful to fully explain gameplay mechanics with lore aspects, leaving few to no plotholes.
Pro Autosaves every turn
Although the game is prone to errors, some that crash the game albeit rarely, the game autosaves at the beginning of every turn, so that should the game crash, a recent instance of the game may be loaded and strategies replicated, or entirely new strategies to be used if one wishes.
Pro Allows for highly strategic gameplay
The rougelike game design combined with the huge amount of choices that can be made in both encounters as well as ship management makes FTL a highly strategic game as you never quite know what the game is going to throw at you.
There are many decisions that can be made in the game, such as what parts of an enemy ship to target (their shields, their weapons) or where to concentrate your defensive strategies, such as powering up an ion engine to run, or powering up ones shields to stay and fight. These choices can all effect the final outcome of the game, so it is up to the player to make the best decisions at their disposal.
There are also many choices of ships to use and equipment layouts for each that can be tweaked. Depending on the ship used and what equipment is used or where it is place can greatly affect how the game will play out as well as how the game will need to be played. If choosing a fast ship with low shield power, it will be best to outrun a lot of encounters. Where as if choosing a slow ship with good gun capabilities and a high shield power, a good strategy would be to go in guns blazing for each encounter.
Pro Stress free timely decision making
The game can be paused at any time, which allows for one to contemplate their next move in the game. This makes for a less stressful experience since one can leisurely make their decisions without it impacting the gameplay.
Pro Great touch controls
Even though the game was designed to be played with a keyboard and mouse originally the touch controls work exceptional well. Some could argue better that keyboard and mouse. The gameplay and design lends itself very well to the touch screen, which makes playing the game a joy on iOS.
Pro Has modding support
There are multiple mods available for FTL that can greatly change up the gameplay and looks of the game. This adds a lot of replayability to the title.
Pro Morality based decisions
The game works a lot like a text adventure in a roguelike wrapper. The decisions asked of the player during this adventure can affect much of the stories plot, making for an interactive story through choices such as telling aliens you are a god in order to potentially receive less trouble in your encounter with them, to abducting aliens in order to sell them for a profit. One choice may appeal to the player more than another, it also provides a way to role play as a morally bankrupt space captain. All in all though this is all up to the player, which can be really fun to see what may happen.
Pro iOS version includes extra content over the PC version
The PC version of the game had extra DLC that one could pay for to extend the games gameplay. This content is included in the iOS version for the singular price of $9.99. So could be argued the iOS version is the better deal for the price.
Cons
Con Multiplayer is glitchy and sometimes unplayable
Playing with friends can be difficult. Desyncing means you have to reload the game (it autosaves every turn so that's good). For a time it would desync after ever turn, so you had to play the game 1 turn at a time.
Con Very few multiplayer games
The most games you'll play of Endless Legend will be by yourself or with friends; it's highly unlikely you'll find an open lobby at all times. The overall online life of the game is low. When and If you find rooms, they are mostly private games and no one can join without an invite. Overall the community as a whole is small.
Con Steep learning curve
Even for a 4X game, Endless Legend consists of lots and lots of deep systems that can make approaching it difficult. Though it's worth noting that there are mods that remove or tone down the complexity of the game making it more accessible.
Con Confusing tutorial
This is a game that takes experience to learn rather than reading or learning in a similar fashion. Although the tutorial has you doing things, it does not explain the various ways you can do things, nor ensure you actually understand what it is you're actually doing. It is better to have someone you know explain the game to you.
Con Weak technology interaction
When researching a powerful technology, the game does not give any feedback to your growth in power other than statistics. For example, Dust Alchemy is a very good mid-game tech that drastically increases your currency gained per turn, but all you get from it is a higher number on your screen. The same can be said for virtually all technologies. The tech tree is simply very bland to progress through.
Con Race concepts are difficult to latch onto/have specific roads to victory
It does not make use of standard fantasy races such as elves and dwarves but creates an entirely new set. On the one hand, this is great since they are fresh ideas, but on the other, it comes off feeling alien and difficult to connect to. Additionally, each race has more or less one path to victory which makes you feel pigeon-holed.
Con Not suitable for small phones
There is a lot of valuable information shown on the screen. This amount of info (and resultant impact on decision-making) is what makes the game so fullfilling. The downside is that there is no way you could easily track all of the information on a small phone. iPads or other larger screens are strongly recommended for this game.
Con Can be pretty difficult
The amount of choices to be made (many not being good ones) and the randomization of the game makes for a situation that may be too difficult for some. This is not a game that you will beat in one play session nor 10, it takes a lot of time to get in a good run that results in winning, which some people may not have patience for.
Con Lackluster interface on iPad
The weapons panel often covers up vital information on ones crew health. The problem being that this panel needs to be on screen when in a battle, which is also the exact time that crew health is very important.
Con Late game battles are long and boring
In the later parts of the game battles are very long which can make for a bit of a boring experience, especially for those that would rather be exploring than spending so much time on battles.