When comparing Endless Legend vs Master of Orion: Conquer the Stars, the Slant community recommends Endless Legend for most people. In the question“What are the best 4X games on Steam?” Endless Legend is ranked 3rd while Master of Orion: Conquer the Stars is ranked 11th. The most important reason people chose Endless Legend is:
Each faction has strengths and weaknesses, but the best part is swapping out traits before the game starts. You have 80 points to spend, and traits are more or less expensive depending on how powerful they are. Each trait gives you something other factions probably won't have, so spend those points wisely. It might win or lose you the game.
Specs
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Pros
Pro Choice of faction meaningfully impacts gameplay
Each faction has strengths and weaknesses, but the best part is swapping out traits before the game starts. You have 80 points to spend, and traits are more or less expensive depending on how powerful they are. Each trait gives you something other factions probably won't have, so spend those points wisely. It might win or lose you the game.
Pro Highly customizable
Some specific traits are unique to each faction. Most, however, can be traded for when customizing a faction, with a point-buy limitation to balance it. The world generation options are all knobs to turn one way or another as you like. Very fun option to fiddle with that can make every game a new experience.
Pro Engrossing fantasy setting
If you've played Civ V, you know how much history they put into it. With Endless Legend, there's as much fantasy as Civ's history. Faction quest-lines give you a feel for the people you're leading, and the minor factions are all interesting enough to read the flavor text for.
Pro Beautiful art style
Endless Legend represents a unique art style in the 4x genre, and it stands up graphically even after a few years. The game looks and feels very pretty, and the official art for the game is nothing short of stunning.
Pro Excellent depth
If you like exploring a game's mechanics, this one will give you a lot to chew on. The battle mechanics in particular are a serious improvement compared to Civ V's take on war, with units able to stack together into armies instead of spreading out over one tile each.
Pro Region-based territory system shakes up the expansion game
The map is divided into pre-generated regions. Settling a region claims all of it (even if it's not explored). That city can't have districts outside its region, and only one city can be settled per region. This curtails city-spamming and aggressive city placement, and creates interesting decisions about resource access.
Pro Amazing soundtrack
The music for the game is very well composed and is great to listen to. Not to mention, it's also free.
Pro Approachable without sacrificing depth
It's pretty easy to learn and get into as turn based strategy but still complex enough to give those looking for depth their fix.
Pro Interesting races, leaders and character design
Pro Combat system is more skill based than RNG based
Pro Nearly all of the races are viable
Pro DLC is great and isn't a ripoff
Unlike other games that have pieces of the game completely removed to be used as a bargaining chip for DLC, the game feels complete without DLC. Although the offered DLC is fun and adds many more aspects to the game, such as espionage and control of the seasons. You don't feel like you're missing out by not buying the DLC, however, it is recommended if you want to grasp the true experience.
Pro Art is masterful
Pro Good diplomacy system
Pro Feeling of power
When you arrive in the late-game, you, along with other empires have become very powerful and will be able to amass many resources in a much shorter amount of time. Although this doesn't give you an advantage over anyone else, it is still pleasurable to have a feeling of such power.
Pro Everything is described in the lore
From how Dust (the in-game currency) can buyout construction to the biological functions that provide an advantage (or even disadvantage), the game is careful to fully explain gameplay mechanics with lore aspects, leaving few to no plotholes.
Pro Autosaves every turn
Although the game is prone to errors, some that crash the game albeit rarely, the game autosaves at the beginning of every turn, so that should the game crash, a recent instance of the game may be loaded and strategies replicated, or entirely new strategies to be used if one wishes.
Pro Wonderful polish
The game is very well designed from a UI standpoint. The layout is far better than any other Master of Orion game. There was some transparency problems in beta, but the design is well thought out.
Strangely the voice over work is very good. Rare to see outside of some AAA games.
Pro Feels like a living, breathing world
From the moment the player colonizes a planet, they can see people moving around that planet when managing resource production. While managing people is not as detailed as to micro-manage every person in a planet, the player can still put groups of them to work on a certain job (food production, research, infrastructure) and the impact is palpable.
Pro Great voice acting
While not directly related to gameplay, this is still one of the things that can push a game to new levels.
The ensemble cast of voice actors for Master of Orion: Conquer the Stars is top notch, surpassing even most AAA games.
Besides talent like Nolan North and Troy Baker, who are pretty popular in game-related voice acting nowadays, there are also actors of the caliber of Mark Hamill, Michael Dorn, John de Lancie and Alan Tudyk.
Cons
Con Multiplayer is glitchy and sometimes unplayable
Playing with friends can be difficult. Desyncing means you have to reload the game (it autosaves every turn so that's good). For a time it would desync after ever turn, so you had to play the game 1 turn at a time.
Con Very few multiplayer games
The most games you'll play of Endless Legend will be by yourself or with friends; it's highly unlikely you'll find an open lobby at all times. The overall online life of the game is low. When and If you find rooms, they are mostly private games and no one can join without an invite. Overall the community as a whole is small.
Con Steep learning curve
Even for a 4X game, Endless Legend consists of lots and lots of deep systems that can make approaching it difficult. Though it's worth noting that there are mods that remove or tone down the complexity of the game making it more accessible.
Con Confusing tutorial
This is a game that takes experience to learn rather than reading or learning in a similar fashion. Although the tutorial has you doing things, it does not explain the various ways you can do things, nor ensure you actually understand what it is you're actually doing. It is better to have someone you know explain the game to you.
Con Weak technology interaction
When researching a powerful technology, the game does not give any feedback to your growth in power other than statistics. For example, Dust Alchemy is a very good mid-game tech that drastically increases your currency gained per turn, but all you get from it is a higher number on your screen. The same can be said for virtually all technologies. The tech tree is simply very bland to progress through.
Con Race concepts are difficult to latch onto/have specific roads to victory
It does not make use of standard fantasy races such as elves and dwarves but creates an entirely new set. On the one hand, this is great since they are fresh ideas, but on the other, it comes off feeling alien and difficult to connect to. Additionally, each race has more or less one path to victory which makes you feel pigeon-holed.
Con Simplistic battle system
The battle system is one of the things that made a departure from previous titles in the series. It's not turn-based anymore and it feels like it takes a backseat to diplomacy and deterrence.
Con A lot of stuff didn't convert well from previous games
Holdovers from previous installments of this game have become obsolete. A lot of the neat tech toys and racial abilities have been rendered useless or downright crippling with new game mechanics. Systems are very hard to hold as large empires are very hard to defend against without huge tech advances that come in late game, all ships have unlimited range. This leads the player to rely on very tight borders and lucky system finds. Expanding isn't currently viable. So this all leads to the major problem: there's really only one way to play. To be successful you need to ignore your racial abilities and stick to the only strategy allowed.
A lot of the ship tech was kept, but tactical combat is very different, and almost pointless. In MoO2 there were neat little tricks you could pull to take ships intact or out maneuver slow ships when you couldn't out gun them. Tactical combat in the new game isn't really working. It's now really just is whomever has the bigger gun wins. It plays out combat like a CIV combat clone. There are some tricks you can do with missiles and augmented engines, but that's about it.
Spying is greatly improved, you have more control over what's going on with your spies - however currently it really feels overpowered.
Diplomacy is a bit of a mess. In the open beta it doesn't really work and there are buggy problems with it too (like you can't declare war on someone unless they want to meet with you).