When comparing Aurora 4X vs Age of Wonders III, the Slant community recommends Age of Wonders III for most people. In the question“What are the best PC 4X games?” Age of Wonders III is ranked 4th while Aurora 4X is ranked 10th. The most important reason people chose Age of Wonders III is:
throughout the game players troops are leveling as long as they are being used. This adds to each's pool of abilities. There are also points one can earn in battle that can be used to unlock new abilities. Both of these systems add up to a competent way to always be leveling and give a feeling of advancement in the game.
Specs
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Pros
Pro Detailed ship design
Most things in Aurora are very detailed, especially the ship design. Parts are individually designed and researched, and come with trade-offs and benefits.
Pro Worthwhile leveling system
throughout the game players troops are leveling as long as they are being used. This adds to each's pool of abilities. There are also points one can earn in battle that can be used to unlock new abilities. Both of these systems add up to a competent way to always be leveling and give a feeling of advancement in the game.
Pro Intuitive tactical battles
The tactical battles in the game play out in a way that feels different depending on what enemies are being fought , which makes for a good way to differentiate play. The battles also play out in a fast fashion that is easy to understand making for an experience that feels well made due to how the player can pick up the play.
Cons
Con Not as accessible as more popular titles of the genre
The game is mainly text based, which may not be appealing to many. On top of this, the game is incredibly detailed to the point that you could spend hours just tweaking one small aspect of the game, such as design specs of a laser. With little hand holding or explanations on how to play, it will take a lot of forum reading to figure out much of the game, as well as tons of trial and error.
Con Some areas are too easy
At certain points of the game decision need to be made, which would normally mean something is lost when choosing, but sadly things like buildings are too easy to build meaning there is no loss when choosing what to do, which makes the choices meaningless.