When comparing Deus Ex: Human Revolution vs Mass Effect 2, the Slant community recommends Mass Effect 2 for most people. In the question“What are the best singleplayer games on Steam?” Mass Effect 2 is ranked 15th while Deus Ex: Human Revolution is ranked 98th. The most important reason people chose Mass Effect 2 is:
Mass Effect 2 has an amazing cast of both human and alien characters who feel like real people. While just about any NPC you meet is fantastic, your squad members are the ones that stand out the most. You have about ten squadmates to choose from, not including DLC characters. They all have backstories and traits that are believable and natural. Their personalities shine through the most during their optional loyalty missions where you help them complete certain personal tasks separate from the main story. One of your human squadmates, Miranda, is cold and intimidating at first, since she distrusts you for her own reasons. Her loyalty mission is unexpectedly emotional, showing Miranda as more flawed and caring than she lets on. There's also Garrus, one of your returning squadmates from the first Mass Effect. He's a turian that looks somewhat bird-like in design, but his easygoing personality is very cool, making him feel relatable and reliable. His loyalty mission shows his darker side as you help him tie up loose ends from his past. Getting to know everyone through dialogue and squad banter is a lot of fun, making it easy to grow attached to your favorite characters.
Specs
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Pros
Pro You can take a lethal or pacifist approach to missions
You have total freedom in how you approach missions, mainly with whether you want to take the silent approach or go in guns blazing. Going with weapons such as stun guns, picking non-lethal knock-outs, and sneaking around through vents and hidden passageways makes up the pacifist methods. The more violent ways of playing include using deadly guns and abilities, killing enemies when you take them down, and generally running head-first into each mission. You don't have to stick with one or the other; if the situation calls for it, you can change things up as needed, keeping things interesting as you go along.
Pro Conversations feel dynamic from your dialog choices
Speaking with major NPCs feels natural thanks to the dialog options you get to make. Each character has their own personalities and worldviews, so selecting certain options gives you the chance to move the conversation forward, make the person hand over something you need, or persuade them during debates.
You can choose to appease someone who has a dominant personality in order to get what you want from them, or you can intimidate someone with a weaker personality. There's even a cool cybernetic implant you can get that lets you read someone's personality and reactions to you to determine the best options to pick. This gives discussions a lot of weight and impact, making sure that your choices matter.
Pro Tons of ways to customize your playstyle
Unlocking and upgrading abilities gives you a great chance to tailor how you approach missions and explorations. There are certain perks that lean more toward stealth, like an invisibility cloak, and others that are more lethal-oriented, like a flashy area of effect ability that lets you take out surrounding enemies all at once. And there are other skills that give you a leg up in exploring levels, like boosting the amount of fall damage you can take to prevent death and reach secret locations. One player's build may be completely different from someone else's, adding replay value to experiment with unlocks.
Pro Amazing futuristic themes and visual style
Deus Ex: Human Revolution has a great aesthetic that fits with its setting and themes. The visuals have plenty of bright golds and harsh blacks, and many recurring instances of hard geometric shapes to match with the prevalence of augmented humans with cybernetics. Along with this rapidly expanding technology, the story delves into the angle of what would happen if corrupt corporations became more influential than the government, bringing up some tough parallels to the current year in the real world. The unique look of the game goes so well with the subjects it tackles, creating a cohesive and stylistic whole.
Pro Cool soundtrack
The music in Human Revolution is an amazing mix of synthwave and other electronic sounds. Each track that plays in the different locations you explore, such as Montreal and Singapore, make you feel like you're in a futuristic version of those places.
Even the more atmospheric tracks go a long way to set the mood in any given place, like the somber yet thoughtful track that plays in the main protagonist's home, giving you a moment to breathe after playing through the game's tense and exciting missions. The soundtrack absolutely does its job of setting the stage for wherever you're at while creating emotional memories of where each song plays.
Pro Memorable cast of authentic characters
Mass Effect 2 has an amazing cast of both human and alien characters who feel like real people. While just about any NPC you meet is fantastic, your squad members are the ones that stand out the most. You have about ten squadmates to choose from, not including DLC characters. They all have backstories and traits that are believable and natural. Their personalities shine through the most during their optional loyalty missions where you help them complete certain personal tasks separate from the main story.
One of your human squadmates, Miranda, is cold and intimidating at first, since she distrusts you for her own reasons. Her loyalty mission is unexpectedly emotional, showing Miranda as more flawed and caring than she lets on. There's also Garrus, one of your returning squadmates from the first Mass Effect. He's a turian that looks somewhat bird-like in design, but his easygoing personality is very cool, making him feel relatable and reliable. His loyalty mission shows his darker side as you help him tie up loose ends from his past.
Getting to know everyone through dialogue and squad banter is a lot of fun, making it easy to grow attached to your favorite characters.
Pro Your choices have true consequences on the story
Your choices have direct consequences on how the story plays out, not only in this game but also across the rest of the Mass Effect trilogy. In Mass Effect 2, you get to choose between options like keeping or destroying inhumane scientific research that could help an entire galactic race, or exposing the dark truth about a squadmates' family for the greater good or keeping it hidden. Who you bring along for the final mission and how you lead your team has a huge impact on the ending. Each of your decisions, big and small, carry over into Mass Effect 3, opening things up for many different playthroughs to see how things turn out with other choices.
Pro Improved third-person shooting combat from the first game
The combat in Mass Effect 2 is much better than its predecessor in every way possible. You can enter cover and vault over it whenever you want this time around instead of your body magnetically sticking to whichever surface you stand next to. Guns use expendable thermal clips, which are like bullet clips, meaning you're no longer held back by your weapons overheating if you fire them too much. They also feel more satisfying to shoot with a real kick to them, especially the meatier shotguns and sniper rifles. Your squadmates are smarter this time around, like how you can order them to use their own abilities to chain them with yours for cool bonuses like melting armor with fire powers. The combat is actually fun in Mass Effect 2 and stands on its own next to the great story and characters.
Pro You can customize your protagonist Commander Shepard
There are lots of ways to make Commander Shepard feel like your own character. The character creator at the start of a new game lets you change all sorts of options, from your hair, to your skin color, the shape of your nose, mouth, and ears, and so much more. Or, if you prefer, you can simply stick with the default male or female Shepard. You also get to pick which class you want to be for combat: soldier, infiltrator, vanguard, adept, or sentinel, each with their own unique abilities, like the adept's helpful "magic spells" and the infiltrator's specialty with sniper rifles. You can role-play as Shepard however you want, with plenty of options to customize your looks and your combat specialties for whichever role suits you the most.
Pro Good romance subplots
The romance subplots in Mass Effect 2 are great. Playing as male Shepard, you can romance most of your female squadmates, while female Shepard can romance most of the male squadmates. If you romanced someone in the first Mass Effect, then that story continues here in Mass Effect 2. There are certain consequences for being unfaithful where your partner will confront you or the person you're cheating with in a heated showdown. Sticking with one person for the whole game rewards you with a romantic scene near the end of the story. A lot of care and attention went into these subplots, giving you the chance to see each of the characters in a new light.
Cons
Con You must be lethal during boss fights, even on a pacifist run
It's really disappointing that the game doesn't let you take a purely pacifist approach. You can sneak around all you want while making sure to only perform silent takedowns, but the moment you step into a boss room, all of that role-playing goes out the window. You have to kill the boss, no questions asked. It would have been nice to have the option to outmaneuver them instead and lead them into non-lethal traps. Thankfully, the devs addressed this issue in the sequel, Deus Ex: Mankind Divided, but you still have to deal with it here.
Con Boring main protagonist
Adam is such a dull lead character. He's stereotypically gruff, he barely ever shows any emotion, and he seems quite disaffected by the game's events. Even though most of his arc revolves around his quest to save his ex-girlfriend, it's hard to get invested or care about either of them, since you don't see them interact that much except during the start of the game. Though there is a silver lining to his personality, since his unconcerned attitude leads to one particular line of his that's turned into a running joke online. But other than that, he's not a remarkable protagonist that you find yourself rooting for on a personal level.
Con Stiff character animations during cutscenes
It can be distracting to watch two characters speak during a cutscene. Aside from maybe Adam, everyone has such stiff and repetitive gestures and movements. Mouth movements don't sync up with voiced lines, making it look like the characters are just miming and faking their way through conversations. Depending on your tolerance levels, it's possible to tune out these annoyances and still enjoy the scenes.
Con Levels are very linear
Mass Effect 2's levels are more like winding corridors with the occasional wide open space here and there. You always have a clear sense of where to go next, but there isn't much room for exploration. It's also obvious when enemies are about to show up, since you'll come to a place with a bunch of chest-high walls conveniently spread around the area for you to take cover behind. It's unimaginative, making missions feel like you're only going from point A to B.
Con The main enemies, the Collectors, feel misplaced in the trilogy
The Mass Effect trilogy's story is about stopping the Reapers -- ancient, unknowable beings who destroy all life -- but this gets interrupted in Mass Effect 2 by the Collectors who are more like minions of the Reapers. The Collectors are dangerous because they harvest humans, though this is not as important as the Reapers who seek to end all life in the galaxy in Mass Effect 3. It would have made sense for Mass Effect 2 to focus on the Reapers instead of the Collectors, since they're more of a secondary problem.