When comparing Mount & Blade: Warband vs The Witcher 3: Wild Hunt, the Slant community recommends The Witcher 3: Wild Hunt for most people. In the question“What are the best RPG games on Steam?” The Witcher 3: Wild Hunt is ranked 1st while Mount & Blade: Warband is ranked 23rd. The most important reason people chose The Witcher 3: Wild Hunt is:
The Witcher 3: Wild Hunt tells a deep and intricate story about the main character, Geralt, on his long journey to find his adoptive daughter, Ciri, who's on the run from the evil, supernatural warlords of the Wild Hunt. You spend the game following various leads on Ciri's whereabouts, meeting up with old friends, former lovers, powerful politicians, and all sorts of people from many walks of life. These characters usually want something in exchange for giving Geralt the information he wants, leading you down some unexpected and eye-opening paths as you learn more about who they are, how they met Ciri, and how she helped them grow as people, letting you form a bond with her through these thought-provoking tales. And as Geralt either helps or hurts these people himself, he inevitably impacts their lives in even more ways. Aside from the main story, there are also two great expansions: Hearts of Stone, and Blood and Wine, both of which offer their own amazing narratives with hours and hours of content. Hearts of Stone has you get involved with a shady, all-powerful manipulator who gives Geralt a series of seemingly impossible tasks, while Blood and Wine lets you explore the rolling hills of the wine-loving country of Touissant, with all the political intrigue surrounding the Duchess there. The Witcher 3's story has so much to offer, easily keeping you hooked for well over a hundred hours as you play and replay the base game and the excellent expansions.
Specs
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Pros
Pro Impressive & realistic Combat system
The game has one of the most realistic medieval combat systems ever, and it flows very well. There are different ways to control swordplay as well as archery, blocks are done using the mouse and moving it in the direction of the enemy's weapon and clicking the right mouse button.
Archery is very realistic is well and there is always a sense of accomplishment when you kill or even hit a target.
Pro Have your own army to command into battle
You can build up your own army and command them into battle, Total War-style, only with you leading directly and taking place in the battle. There are tons of different commands for you to give out to your army.
Pro Deep economy aspects
Buying and selling items in the single player game can be deeply rewarding but will take a lot of time to learn the ins and outs in order to maximize profit.
Pro Old but gold
This is an old game, but it's also a very, very good one.
Pro Deep RPG mechanics
There are so many deep rpg mechanics in this game it's insane, you can level up with tons of different skills, improve weapon proficiency, as well as basic stats. There's also buying new weapons and armor, horses, etc. You can also upgrade your companion's skills, their weapons and armor, and their stats as well as weapon proficiencies. Basic infantry can also be upgraded to higher positions, upgrading them with better weapons and armor, as well as increasing their skills. There's also a morale system in place when you need to keep all troops happy, make sure you're well stocked with different varieties of food, etc.
Pro The BEST Mounted Combat of any game
Yes, this game has, hands down, the best mounted combat of all time, riding across the battlefield on your mighty steed and felling an enemy is one of the best feelings. All weapons work on horseback, barring very heavy crossbows, and they are all fun. There's your traditional jousting with a lance in tournaments, but you can also use a greatsword, a sword and shield, a bardiche. With mounted combat like this, other games with mounted combat will seem completely obsolete.
Pro Realistic weapons and armour
The armour and weapons are based off real life weapons and armour.
Pro Endless quests
Yes, you heard me right, now, while the quests may be repetitive, there are TONS of them, and this game does not run out of quests... EVER. You could be playing this game for over 100 real life years and still have quests. They are all set quests, but there will always be lords that need help, guild masters that will give you tasks, farmers that need their village saved. The quests do not run out, and you'll be happy knowing that you'll still have as much quests to do as when you started.
Pro Tons of amazing mods
There are hundreds of mods for Warband for singleplayer AND multiplayer, including full conversions, more choices, better diplomacy, new modes, weapon mods, and more.
Pro Incredible realism
While you go about your life in the game, you'll see little tabs on the side and be updated about the state of the world, even about stuff you aren't involved in, you'll see who is fighting who, who is at war, who won and lost a battle, who won a tournament. You can be attacked by anyone at any moment while traveling throughout the world, having a small, or big army can determine whether or not the enemy sees you as a threat. It feels like a very believable world.
Pro Tons of stuff to do
This game is a medieval enthusiast's dream, you can build up a huge army and fight for yourself, become king, be a vassal for a king, choose to be a wandering tournament fighter, a wandering fighter who takes down bandits, a bandit pillaging villages as they see fit, you can get married, and even get involved more deeply into the politics of the world. You can even join a group of rebels to try and overthrow a king, they will, in turn, then be the king of their respective realm. You can go to taverns, and feasts, as well as set up your own feasts after getting married. You can build your own mills, velvet factories, etc, and be a wandering merchant. You can even be a slaver if you wanted to, whenever you defeat bandits or others, you can capture them and sell them to random brokers, which gives you money. The possibilities are endless.
Pro Very interesting companion characters
The companion characters are relatively interesting, from the ever hilarious Rolf, to the sad story of Deshavi, they all have their own quirks that make them interesting and a joy to have on your team, they'll interact with other companions, both in good ways and bad ways, and they'll even comment on their homeland when you ride near it. You even have the option of making every single companion a lord should you wish it.
Pro Being able to make your own personal backstory
Before the game even starts you get to choose every little bit of your character's backstory, are you a noble who was forced out of their home and thus started your journey? Or... are you a street urchin who wanted to see the world?
You get to craft every meticulous detail, including who your father and family were, who you were as a child, etc. It's very interesting and can get you invested in your character.
Pro Deep character customization
There are some missteps in the character customization, but for the most part it's pretty extensive, you can customize your character's entire face structure.
Pro Multiplayer
Multiplayer is a part of M&B with Warband and allows for battles as large as 200+ players with tons of different class choices for each player, making for a varied online battle each time. There are also different modes and maps. Warband has a very innovative feature in it's multiplayer that lets you create your own character and have just as much freedom over their customization as you do in single-player!
Pro Thoughtful and expansive story with well-written characters
The Witcher 3: Wild Hunt tells a deep and intricate story about the main character, Geralt, on his long journey to find his adoptive daughter, Ciri, who's on the run from the evil, supernatural warlords of the Wild Hunt. You spend the game following various leads on Ciri's whereabouts, meeting up with old friends, former lovers, powerful politicians, and all sorts of people from many walks of life. These characters usually want something in exchange for giving Geralt the information he wants, leading you down some unexpected and eye-opening paths as you learn more about who they are, how they met Ciri, and how she helped them grow as people, letting you form a bond with her through these thought-provoking tales. And as Geralt either helps or hurts these people himself, he inevitably impacts their lives in even more ways.
Aside from the main story, there are also two great expansions: Hearts of Stone, and Blood and Wine, both of which offer their own amazing narratives with hours and hours of content. Hearts of Stone has you get involved with a shady, all-powerful manipulator who gives Geralt a series of seemingly impossible tasks, while Blood and Wine lets you explore the rolling hills of the wine-loving country of Touissant, with all the political intrigue surrounding the Duchess there.
The Witcher 3's story has so much to offer, easily keeping you hooked for well over a hundred hours as you play and replay the base game and the excellent expansions.
Pro Your choices lead to morally-gray consequences and multiple different endings
There are rarely any right answers when making decisions. The situations that the story puts you in are unique and oftentimes unsettling, sometimes leaving you agonizing over which dialog option to pick during story conversations. During your first playthrough, it's isn't obvious which of your decisions are "important" and will impact plot outcomes, making you think critically about all of your choices. Most surprising are the critical decisions that determine which ending you get -- once you see your ending, you learn how organic everything is, with the game keeping track of your relationships with other characters in subtle ways.
Pro Memorable and meaningful side quests
The Witcher 3 sets a new standard with how well-done the side quests are. Since Geralt is a witcher, meaning he specializes in dealing with monsters with his swords and magic spells, people often go to him when they need a monster problem taken care of. Some of these problems involve people who have lost loved ones to a monster and simply want help tracking down their corpses to give them a proper send-off, or they want Geralt to take revenge by tracking down the monster and killing it. These side stories go a long way to humanize the minor characters, letting you feel their grief, hopelessness, or anger within only a few short minutes of speaking with them and getting the quest details. It's impressive that the writers manage to consistently pack so much emotion into these optional quests that you might not even choose to play through.
Pro Fleshed-out romance options
Playing as Geralt, you have the choice to have one-night stands with ladies at certain taverns, or you can focus on his more involved romantic subplots. By this third game, Geralt has quite a long history with two competent and beautiful sorceresses: Triss Merigold, his love interest from The Witcher 2: Assassin of Kings, and Yennefer of Vengerberg, his old flame from the series of The Witcher novels that the games are based on. The two women also happen to be best friends, injecting some drama depending on how you go about things.
Triss is really sweet, fun, and spontaneous with the way she makes the stoic Geralt smile and open up more as they get up to mischief together. On the other hand, Yennefer is strict, straightforward, and no-nonsense, not wanting to get into feelings all that much, and yet she and Geralt have such a strong bond over several years, making it feel special when Yen does occasionally let her guard down. Both of these romances intertwine well with the main story, with great optional side quests that add even more layers to whichever relationship you decide to pursue. It's also possible to try romancing both of them at the same time, but you might regret it, so choose carefully.
Pro Vast and beautiful open world to explore
The world is gorgeous in how untainted it is, with many locations to see and visit. Full of vibrant life, the medieval-style setting is simple and understated, with wide open fields, rainy meadows, snowy mountain ranges, and modest wooden towns and cities for you to roam around on horseback or on foot. There are tons of secrets to find all over, like monster lairs to destroy for loot, treasure maps to follow, and hidden side quests in remote villages. The in-game clock keeps the skies changing with the hour as you cross from city to city, country to country, brightening the horizons with brilliant, golden sunrises in the morning and burning crimson sunsets in the evening. Everything is amazing to look at, encouraging you to wander around aimlessly just to take in the sights.
Pro Accessible to players who are new to the Witcher series
Even though this is the third Witcher game, you can still jump right in and not feel lost. The story is generally good with the way it introduces you to the main characters without expecting you to know who they are. Geralt often reminisces with his friends from the first two games, letting you in on their history and adventures together to give you an idea of what happened in the past. And you don't have to have read the series of Witcher books, either, as the games all take place beyond the stories there.
Pro The soundtrack is well constructed and complementary in almost all situations
While exploring, doing a quest whether it is main or side one, the music in the back always enhances your game play. When a fight starts it pumps you up by playing Slavic or Celtic beats, and on a heartbreaking scene, it slows down its pace and plays an instrumental that rings even after you close it. You won't even notice, but you start to hum Skelliege sound or Priscilla song in your daily chores.
Watching the sun set over the horizon while the Kaer Morhen tune plays was one of the best moments in the game. Without the songs to complement it, the side quests or the battles would have started to feel like a chore after a while on doing side content.
Cons
Con No real story
The game does not have any real story, there is some semblance of a story early in the beginning of the game, with you choosing to possibly help out a merchant, but after that, there is no real story, you basically make your own destiny, but there is no set story that the game gives you, and therefore, there is no real narrative.
Con Subpar graphics
Definitely not one of the best looking games out there, and age is not helping it either.
Con Horseback Archery is difficult
Doing archery on horseback is very difficult to pull off, not impossible, just very difficult, the realism is appreciated, though it's a bit too hard to hit a target when riding a horse.
Con Music is repetitive and boring
You will quickly get tired of the music, there is no real WOW factor songs in there, it's all passable at best.
Con Repetitive quests
Most of the quests you'll be taking will be repeated over and over, like "take out this bandit hide-out", "scout out these villages", or even super boring ones like "Follow me, the marshal, until our campaign has ended". It does get repetitive and boring when these quests are done over and over.
Con Brutal and unforgiving
You get captured, and that is it, your entire army is gone completely, you will lose all your gold, and a lot of the companions you had, you may even lose some of your inventory or equipment, this is especially bad when you play under the "Realistic" save settings, as the game automatically saves after every event, which means you've lost everything and there is nothing you can do about it.
Con Some main story segments drag on for way too long
The story is generally excellent except for certain parts that seem to go on and on for hours with no end in sight. You start off looking into someone who has information on Ciri, only to get the run-around in the worst of ways, chasing down several leads for many different characters all at one time. Just when you think you're done with a series of main quests, you have to go talk to someone else, or kill some other monster, or go to some other place instead. It's really annoying and kills the pacing of the otherwise well-written narrative.
Con The combat can take some time to get used to
The real-time action combat with Geralt's swords and magic doesn't quite feel right. When you first try it, you might find the controls to be imprecise and a bit sluggish. You may need a few hours to get used to the way the swordplay works with parrying and dodging, on top of knowing when to use your defensive and offensive spells to take advantage of enemy weaknesses.