When comparing Armello vs Invisible, Inc., the Slant community recommends Invisible, Inc. for most people. In the question“What are the best Turn-Based Tactics games on Steam?” Invisible, Inc. is ranked 4th while Armello is ranked 19th. The most important reason people chose Invisible, Inc. is:
Invisible, Inc. offers you a few different choices on how to play the game. Maybe you want to have a team full of stealthy people and sneak your way toward your goal, or maybe you just want to run in and beat the bad guys down. Both of these options are perfectly viable, even though the game is more favored to the stealth style.
Specs
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Pros
Pro Beautiful graphics
Tilt-shifted visuals look like a real board game. Beautiful particle effects and environments. Artwork is great and has a Redwall feel to it.
Pro Original Mechanics
Equipment, spells, and traps are all played by expending cards, which can also be spent on favorable dice rolls in combat. The King, at the center of the board, simultaneously loses health and becomes stronger with corruption each turn. The win conditions depend on either killing the king, curing the king with spirit stones, becoming more corrupt than the king, or having the most prestige from quests and combat when he dies.
Pro There's different ways to play
Invisible, Inc. offers you a few different choices on how to play the game. Maybe you want to have a team full of stealthy people and sneak your way toward your goal, or maybe you just want to run in and beat the bad guys down. Both of these options are perfectly viable, even though the game is more favored to the stealth style.
Pro You get to choose which missions to take
When playing the game, you're presented with options of several different missions to take, and they all result in different perks. For example, you may need some extra money, so you take a mission with a much higher payout than the rest. Or maybe you need new gear, so you set out on a mission with a new piece as a reward.
Pro Excellent difficulty progression
As you take longer time during missions, the general difficulty level increases gradually. Time and mission profits must be balanced wisely.
Cons
Con Games can be too short
The King has a limited amount of health and loses 1 HP every two turns, putting a hard limit on game length and limiting the amount you can achieve in a single game.
Con Very static story
While the gameplay is randomized and meant to be played repeatedly due to the randomization, the story is still static, so after every mission there will be cut scenes that are always the same. After a while this becomes annoying due to familiarity, while they can be skipped, it would be nice to turn them off completely in order to save time.