When comparing Dishonored vs Deus Ex: Mankind Divided, the Slant community recommends Dishonored for most people. In the question“What are the best story rich games on PC?” Dishonored is ranked 10th while Deus Ex: Mankind Divided is ranked 50th. The most important reason people chose Dishonored is:
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Specs
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Pros
Pro The world (and difficulty) changes based on your actions
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Pro Non-lethal options aren't always better
One weakness of most stealth games is that it's almost always better to play nonlethally. In Dishonored, choosing the nonlethal option on an assassination target is often a fate worse than death. For instance, one woman can be delivered to her secret stalker, the overseer of the anti-magic church can be branded as a heretic and punished by the church, and a pair of brothers can be sent to slave in the mines they once owned.
Pro Convincing atmosphere
The dystopian setting with permanent police presence and derogatory comments from average citizens creates a depressing atmosphere.
Pro Engaging side quests
The side quests in Mankind Divided are almost as engaging as the main storyline. This is also helped by the fact that the NPCs who give these quests deliver their speeches in such a passionate way that makes you want to engage in their stories.
Coupled with the fact that this game has a constantly-grey morality and it truly feels like the player has the fates of these people in their hands.
Pro Great espionage-based gameplay
The game really shines when the players find themselves needing to infiltrate somewhere to complete a mission.
There's a myriad of ways to approach each situation and multiple outcomes depending on the approach. Hacking terminals, crawling through vents, and stealthily taking out enemies is what this game is all about.
There is a tangible tension to every move because if the player is caught by one of the enemies, the mission may come to an unexpected halt.
Cons
Con Selecting and using is difficult
Because the ability to use thing is dependent on the position of the character is it sometimes difficult to pick up guns from NPCs or us things. Sometimes you have to remove guard bodies just to pick up their gun.
Con Harder difficulty level does not change AI
Instead of a "better" AI in higher difficulties just like in a Call of Duty guards just need a lot of ammo to take them down (if you do not aim the head) .
Con It doesn't rely on sound or light as a means of stealth
Dishonored clearly borrows a lot of elements from Thief, but sadly, not its ancestor's most important traits. Where Thief cared about the materials you walked on, and had guards that would vocalize constantly to let players know where they were, Dishonored merely relies on whether or not a player is running (loud mode) or crouch-walking (quiet mode), and it feels less satisfying than Thief. Likewise, stealth is based primarily on line of sight in Dishonored, whereas Thief considered light and dark as well; a player cloaked in shadow could not be seen, even if he was standing directly in front of his target.
Con Buggy when switching to sights.
Sometimes when aiming with a gun that has an ACOG the aim totally messes up aiming downside without a reason.
Con Taking down targets can feel unsatisfying
While the build up to getting to a target is great, talking them down does not always feel satisfying. Thankfully, this option is rarely available. While it does not ruin the game, it would be nice if conversations felt more fulfilling than this.
Con Relatively short
Mankind Divided is not as long as it should be. It can be completed in about 20 hours, and this is including most of the side quests. Doing just the main story would take even less than that.
Con Storyline feels hurried
While the first chapter of the game is quite slow and intriguing, it starts to become clumsier and unnatural as the player goes through the missions.
After heading out of Prague, the story starts to feel hurried. Characters are introduced and fall into the sidelines, only to return out of nowhere in crucial moments of the story with very little to no justification.
Con Side missions are hard to find
For people who want to complete every single side mission it can be hard to find them. They are given by NPCs which are differentiated from other, non-quest-giving NPCs by their name. Most are defined as "citizen", while those who have a quest to give have an actual name.
However, the only way to find these quest givers is by running up to every person in the game which is very time consuming.