When comparing Dishonored vs Hotline Miami, the Slant community recommends Hotline Miami for most people. In the question“What are the best games similar in style of the John Wick movies?” Hotline Miami is ranked 2nd while Dishonored is ranked 3rd. The most important reason people chose Hotline Miami is:
The overhead view allows the player to see much of the level in order to plan how to attack each situation, in violent and gory aplomb.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro The world (and difficulty) changes based on your actions
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Pro Non-lethal options aren't always better
One weakness of most stealth games is that it's almost always better to play nonlethally. In Dishonored, choosing the nonlethal option on an assassination target is often a fate worse than death. For instance, one woman can be delivered to her secret stalker, the overseer of the anti-magic church can be branded as a heretic and punished by the church, and a pair of brothers can be sent to slave in the mines they once owned.
Pro Excellent, ultraviolent close combat
The overhead view allows the player to see much of the level in order to plan how to attack each situation, in violent and gory aplomb.
Pro Great, tense soundtrack
The soundtrack has a very 80s electro flare to it that helps flesh out the feel of the game and its violent story.
Pro Unique, neon-soaked art style and surrealist, gritty story
Playing off of themes seen in movies like Scarface, Hotline Miami features a crazy violent story that exudes a very 80s feel.
Pro Makes the player question why they love killing
The game is super violent, but the player loves it, and questions themself because of it
Cons
Con Selecting and using is difficult
Because the ability to use thing is dependent on the position of the character is it sometimes difficult to pick up guns from NPCs or us things. Sometimes you have to remove guard bodies just to pick up their gun.
Con Harder difficulty level does not change AI
Instead of a "better" AI in higher difficulties just like in a Call of Duty guards just need a lot of ammo to take them down (if you do not aim the head) .
Con It doesn't rely on sound or light as a means of stealth
Dishonored clearly borrows a lot of elements from Thief, but sadly, not its ancestor's most important traits. Where Thief cared about the materials you walked on, and had guards that would vocalize constantly to let players know where they were, Dishonored merely relies on whether or not a player is running (loud mode) or crouch-walking (quiet mode), and it feels less satisfying than Thief. Likewise, stealth is based primarily on line of sight in Dishonored, whereas Thief considered light and dark as well; a player cloaked in shadow could not be seen, even if he was standing directly in front of his target.
Con Buggy when switching to sights.
Sometimes when aiming with a gun that has an ACOG the aim totally messes up aiming downside without a reason.
Con Taking down targets can feel unsatisfying
While the build up to getting to a target is great, talking them down does not always feel satisfying. Thankfully, this option is rarely available. While it does not ruin the game, it would be nice if conversations felt more fulfilling than this.
Con Buggy
Even after all the updates, AI in the game is still very buggy.
Con Light on story and can be difficult
There is really no reason given as to why the player is doing what they are doing and the game itself has a fluctuating difficulty level that can be frustrating.