When comparing Thief Gold vs Dishonored, the Slant community recommends Dishonored for most people. In the question“What are the best stealth games for PC?” Dishonored is ranked 1st while Thief Gold is ranked 11th. The most important reason people chose Dishonored is:
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Specs
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Pros
Pro Rich atmosphere
Thief is set in a fascinating world, rich with its own history and lore. An early conversation in the game features guards talking about betting on bear fights. The game's multiple factions each have their own unique histories and personality as well. A player can learn much about Thief's world just by exploring its streets and listening to the sounds of the city.
Pro Sound design enhance stealth gameplay
One of Thief's grandest achievements is its dedication to sound design as a means of stealth gameplay; other stealth games are often set in the third person perspective, allowing players to swing cameras around corners, cheating their way through a level. Thief instead emphasizes sound. Walk on a marble floor or metal grate, and you're likely to make some noise. Creep across a carpet, and you'll be quieter. This works for the guards as well, so you can listen for them pacing on the other side of a doorway, but watch out! If there's carpet on the other side, you might not hear them coming. Thief uses this mechanic in a wide variety of ways; you can use arrows that sprout beds of moss to avoid detection, for instance.
Pro Basically a "directors cut"
Updated to support full HD, Thief Gold is the classic game thief remastered to support modern hardware. It also features additional levels that were not in the original game.
Pro The world (and difficulty) changes based on your actions
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Pro Non-lethal options aren't always better
One weakness of most stealth games is that it's almost always better to play nonlethally. In Dishonored, choosing the nonlethal option on an assassination target is often a fate worse than death. For instance, one woman can be delivered to her secret stalker, the overseer of the anti-magic church can be branded as a heretic and punished by the church, and a pair of brothers can be sent to slave in the mines they once owned.
Cons
Con A really messed up dark story that just makes you not want to play the game at all
Con Default controls are not great
Before beginning the game, the user will most likely want to to change the default controls, which predate the normal WASD control scheme, using some strange bindings that may not make sense to modern users.
Con Selecting and using is difficult
Because the ability to use thing is dependent on the position of the character is it sometimes difficult to pick up guns from NPCs or us things. Sometimes you have to remove guard bodies just to pick up their gun.
Con Harder difficulty level does not change AI
Instead of a "better" AI in higher difficulties just like in a Call of Duty guards just need a lot of ammo to take them down (if you do not aim the head) .
Con It doesn't rely on sound or light as a means of stealth
Dishonored clearly borrows a lot of elements from Thief, but sadly, not its ancestor's most important traits. Where Thief cared about the materials you walked on, and had guards that would vocalize constantly to let players know where they were, Dishonored merely relies on whether or not a player is running (loud mode) or crouch-walking (quiet mode), and it feels less satisfying than Thief. Likewise, stealth is based primarily on line of sight in Dishonored, whereas Thief considered light and dark as well; a player cloaked in shadow could not be seen, even if he was standing directly in front of his target.
Con Buggy when switching to sights.
Sometimes when aiming with a gun that has an ACOG the aim totally messes up aiming downside without a reason.
Con Taking down targets can feel unsatisfying
While the build up to getting to a target is great, talking them down does not always feel satisfying. Thankfully, this option is rarely available. While it does not ruin the game, it would be nice if conversations felt more fulfilling than this.