When comparing Mark of the Ninja vs Dishonored, the Slant community recommends Dishonored for most people. In the question“What are the best stealth games for PC?” Dishonored is ranked 1st while Mark of the Ninja is ranked 3rd. The most important reason people chose Dishonored is:
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Specs
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Pros
Pro Great art
The art was done by the same team that did the Shank series, which is known for great art. It is clean, yet well illustrated, and it shows a lot of polish.
Pro Lets you choose your own gameplay style
Whether you want to stealthily evade everyone, silently kill everything, or stab everyone in the face, you can play how you want. The game doesn't tell you how it should be played; the choice is up to you.
Pro Pure stealth gameplay
Mark of the Ninja requires stealth throughout the whole game, getting spotted will get the player killed pretty much instantly.
Pro The world (and difficulty) changes based on your actions
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Pro Non-lethal options aren't always better
One weakness of most stealth games is that it's almost always better to play nonlethally. In Dishonored, choosing the nonlethal option on an assassination target is often a fate worse than death. For instance, one woman can be delivered to her secret stalker, the overseer of the anti-magic church can be branded as a heretic and punished by the church, and a pair of brothers can be sent to slave in the mines they once owned.
Cons
Con Some parts can be really slow and it can take a few deaths to figure out how some things work, yet it's most straightforward
Con Puzzle stages mid-game feel out of place
About midway through the game, users will run into puzzle-platforming sections. These feel as if they were added to add longevity to the game and seem out of place compared to the rest of the game.
Con Selecting and using is difficult
Because the ability to use thing is dependent on the position of the character is it sometimes difficult to pick up guns from NPCs or us things. Sometimes you have to remove guard bodies just to pick up their gun.
Con Harder difficulty level does not change AI
Instead of a "better" AI in higher difficulties just like in a Call of Duty guards just need a lot of ammo to take them down (if you do not aim the head) .
Con It doesn't rely on sound or light as a means of stealth
Dishonored clearly borrows a lot of elements from Thief, but sadly, not its ancestor's most important traits. Where Thief cared about the materials you walked on, and had guards that would vocalize constantly to let players know where they were, Dishonored merely relies on whether or not a player is running (loud mode) or crouch-walking (quiet mode), and it feels less satisfying than Thief. Likewise, stealth is based primarily on line of sight in Dishonored, whereas Thief considered light and dark as well; a player cloaked in shadow could not be seen, even if he was standing directly in front of his target.
Con Buggy when switching to sights.
Sometimes when aiming with a gun that has an ACOG the aim totally messes up aiming downside without a reason.
Con Taking down targets can feel unsatisfying
While the build up to getting to a target is great, talking them down does not always feel satisfying. Thankfully, this option is rarely available. While it does not ruin the game, it would be nice if conversations felt more fulfilling than this.