When comparing Invisible, Inc. vs Call of Cthulhu: The Wasted Land, the Slant community recommends Invisible, Inc. for most people. In the question“What are the best Turn-Based Tactics games on Steam?” Invisible, Inc. is ranked 4th while Call of Cthulhu: The Wasted Land is ranked 18th. The most important reason people chose Invisible, Inc. is:
Invisible, Inc. offers you a few different choices on how to play the game. Maybe you want to have a team full of stealthy people and sneak your way toward your goal, or maybe you just want to run in and beat the bad guys down. Both of these options are perfectly viable, even though the game is more favored to the stealth style.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro There's different ways to play
Invisible, Inc. offers you a few different choices on how to play the game. Maybe you want to have a team full of stealthy people and sneak your way toward your goal, or maybe you just want to run in and beat the bad guys down. Both of these options are perfectly viable, even though the game is more favored to the stealth style.
Pro You get to choose which missions to take
When playing the game, you're presented with options of several different missions to take, and they all result in different perks. For example, you may need some extra money, so you take a mission with a much higher payout than the rest. Or maybe you need new gear, so you set out on a mission with a new piece as a reward.
Pro Excellent difficulty progression
As you take longer time during missions, the general difficulty level increases gradually. Time and mission profits must be balanced wisely.
Pro Requires good planning
Each character in the game has a set amount of action points meaning the player needs to tally how much it would take to move and then use a weapon when deciding on where to place each of their characters. this requires careful planning and makes for fun strategy focused gameplay.
Cons
Con Very static story
While the gameplay is randomized and meant to be played repeatedly due to the randomization, the story is still static, so after every mission there will be cut scenes that are always the same. After a while this becomes annoying due to familiarity, while they can be skipped, it would be nice to turn them off completely in order to save time.
Con Individual characters much more important
While gameplay-wise this is very similar, there are mission fail-states if core characters die, meaning you don't get quite the same meat-grinder recruitment as in the X-COM/XCOM games.