When comparing Invisible, Inc. vs Mark of the Ninja, the Slant community recommends Mark of the Ninja for most people. In the question“What are the best stealth games for PC?” Mark of the Ninja is ranked 3rd while Invisible, Inc. is ranked 5th. The most important reason people chose Mark of the Ninja is:
The art was done by the same team that did the Shank series, which is known for great art. It is clean, yet well illustrated, and it shows a lot of polish.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro There's different ways to play
Invisible, Inc. offers you a few different choices on how to play the game. Maybe you want to have a team full of stealthy people and sneak your way toward your goal, or maybe you just want to run in and beat the bad guys down. Both of these options are perfectly viable, even though the game is more favored to the stealth style.
Pro You get to choose which missions to take
When playing the game, you're presented with options of several different missions to take, and they all result in different perks. For example, you may need some extra money, so you take a mission with a much higher payout than the rest. Or maybe you need new gear, so you set out on a mission with a new piece as a reward.
Pro Excellent difficulty progression
As you take longer time during missions, the general difficulty level increases gradually. Time and mission profits must be balanced wisely.
Pro Great art
The art was done by the same team that did the Shank series, which is known for great art. It is clean, yet well illustrated, and it shows a lot of polish.
Pro Lets you choose your own gameplay style
Whether you want to stealthily evade everyone, silently kill everything, or stab everyone in the face, you can play how you want. The game doesn't tell you how it should be played; the choice is up to you.
Pro Pure stealth gameplay
Mark of the Ninja requires stealth throughout the whole game, getting spotted will get the player killed pretty much instantly.
Cons
Con Very static story
While the gameplay is randomized and meant to be played repeatedly due to the randomization, the story is still static, so after every mission there will be cut scenes that are always the same. After a while this becomes annoying due to familiarity, while they can be skipped, it would be nice to turn them off completely in order to save time.
Con Some parts can be really slow and it can take a few deaths to figure out how some things work, yet it's most straightforward
Con Puzzle stages mid-game feel out of place
About midway through the game, users will run into puzzle-platforming sections. These feel as if they were added to add longevity to the game and seem out of place compared to the rest of the game.