When comparing Outlast vs DARK SOULS II: Scholar of the First Sin, the Slant community recommends Outlast for most people. In the question“What are the best Dark games on Steam?” Outlast is ranked 8th while DARK SOULS II: Scholar of the First Sin is ranked 13th. The most important reason people chose Outlast is:
Outlast combines its tense atmosphere, creepy setting, stellar sound design, and a cast of horrifying inpatients to deliver a truly nightmarish experience. The developers even replaced the usual flashlight found in horror games with a camcorder, which has this really creepy nightvision mode.
Specs
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Pros
Pro Really scary
Outlast combines its tense atmosphere, creepy setting, stellar sound design, and a cast of horrifying inpatients to deliver a truly nightmarish experience. The developers even replaced the usual flashlight found in horror games with a camcorder, which has this really creepy nightvision mode.
Pro Unpredictable inpatients make exploration more tense
Outlast proves that people can be much scarier than ghosts. As you explore the dark hallways of the insane asylum, you’ll encounter many inpatients. Some of them good, some of them bad, but all of them crazy. So it’s sometimes really hard to tell which one will attack you. While some of them make it very obvious by holding knives or looking especially atrocious, sometimes they will attack unexpectedly. This uncertainty will creep inside your head, making exploration a lot more tense.
Pro Your character is really agile
Unlike most horror games where your character is clumsy and slow, in Outlast your character can actually move really well. Not only is your character fast enough to be able to outrun most enemies in the game, he also knows how to parkour. You can jump, grab ledges and climb them, and even slide over a table during a chase. This makes it a really refreshing horror experience.
Pro Not an RPG
The entirety of the Dark Souls series are NOT RPGs!!! They are Action Arcade Shooters with swords...otherwise known as a Third-Person Shooter.
Pro New lighting system
Before the original Dark Souls II was released the developer had shown off a lighting system where areas were pitch black and a torch was necessary to see. This was eventually removed before the release. Now with the release of the DX11 version, DARK SOULS II: Scholar of the First Sin is able to actually have this lighting system working on par with what was shown of years ago pre-release.
Many areas will now be completely dark and in order to traverse them the player will need to use a torch to see and light static torches throughout the level to keep it lit. This will then allow the player to go through the level without the aid of the torch in order to battle all enemies that lay within. this overhauled lighting system creates a whole new play mechanic that will force players to tackle levels in a completely different manner than the original game.
Pro Slow and deliberate fighting with reward/risk mechanics
Each enemy encounter needs to be calculated and precisely timed, as any mistake will most likely mean death. An added level of complexity to this equation is enemies that can be ignored but will then gang up on the player once a boss is beaten. This creates a risk/reward scenario that the player needs to weigh with a lot of thought.
Pro Excellent boss battles
There are many iconic boss battles throughout the game that make for some of the most difficult moments to be played. But once finally defeating a boss the feeling of accomplishment is well worth it.
Pro Expansive fantasy settings
Dark Souls II offers a wide variety of locales to explore, all within a fantasy setting. The amount of differing locations does give a feeling of lack of cohesion though but does have the benefit of locations that are wildly different from each other, which can be refreshing at times.
Pro Branching gameplay with plenty of choices
The branching gameplay within Dark Souls II makes for not only a great way to tailor each adventure to each player keeping everyones experiences unique, but also a reprieve from many difficult points in the game. If one area has become to tough or something has the payer stuck from advancing further, an alternate path in the game can be taken to wholly different areas. This allows for a multitude of options on how to level up as well as well as many different options in finding and equipping that found gear.
Cons
Con A little too reliant on jump scares
In some parts of exploring the insane asylum there are too many jump scares one after another. After a while it loses its scare factor and instead becomes somewhat annoying. This feels like a missed opportunity to build on the dark and gritty atmosphere of the insane asylum.
Con No substance, unrealized potential and utterly disappointing
Once you get past the jump scares, gore and shock value you might find that there's very little to keep you invested and going back for more. Boredom may sink in nearing the end, with a sense of longing for the game to just be over. However, the night vision mechanic was fresh and unique at the time and introduced a sense of suspense, which other developers have lent from Outlast since. If you're a fan of traditional western horror games you will not disappointed, but if you're looking for something more to your horror games besides learning paths and jump scares, you might want to steer clear of Outlast.
Con Cliche story
The typical horror story protagonist goes to investigate a location that simply oozes danger. As if the abandoned SWAT trucks, locked doors, and boarded up windows were not telling enough, the protagonist realizes his terrible mistake right when there's no way back already.
Con Not and RPG
The entirety of the Dark Souls series are NOT RPGs!!! They are Action Arcade Shooters with swords...otherwise known as a Third-Person Shooter.
Con Difficulty that requires a lot of time and patience
To be honest, difficult is a nice way of putting it, this game can destroy ones will to live. It is not even worth counting how many times one dies, as it will be in the hundreds if not thousands. Only through patience and sure determination will many reach the ending of the game. So much time is needed in order to replay many areas and bosses over and over in order to learn the exact timing and what moves to use that not many people can spare it.
This is not a game for casual players, that is for sure.