When comparing Corpse Party vs The Stanley Parable, the Slant community recommends The Stanley Parable for most people. In the question“What are the best indie games on Steam?” The Stanley Parable is ranked 11th while Corpse Party is ranked 50th. The most important reason people chose The Stanley Parable is:
One of the main themes of the game is the illusion of choice that's presented in games. While a player can make a vast number of decisions in the game, the narrator reminds the player he can only make decisions that the game allows him to and how the game manipulates the player into making them. The narrator points out that not just common choices such as what path to take to get from point A to point B, how to approach a certain situation or what ethical choices are available are limited to the game's designers having thought of and implemented those aspects of the game, but decisions such as purposeful suicide, not taking action, disobeying instructions and even turning off the game are only there if the game allows them to be there.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Deep interactive storied gameplay
While there are no battles in the game (as one would expect from the RPG look of the title), the game does feature a deep interactive story that sees the player control different characters in different horror scenarios. Throughout the game you will be searching for clues and investigating mysterious events. The choices made throughout the game will affect the outcome, which makes for not only a good reason to replay the title but also a unique way to explore the story being told.
Pro Minimal style creates tension through imagination
Corpse Party is based off of an old release from 1998 that was created with RPG Maker. This port uses that design and as such has a lot of text and sound effects due to not being designed around flashy graphics. This means the text and sound effects are what creates the atmosphere of horror in the game, which makes the player use their imagination to fill in the blanks of what is happening. This can actually work out to even more horrific scenarios when imagined over just being shown, which makes for an old school feel that requires the player be invested in order to get the most out of the game.
Pro Never becomes too unnerving
While the plot of the game can be quite heavy and scary, there are times where the tension eases up (when exploring) as the music takes a lighter tone. This gives the player a much needed break from how unsettling the game can be.
Pro Discusses the illusion of choice in games
One of the main themes of the game is the illusion of choice that's presented in games. While a player can make a vast number of decisions in the game, the narrator reminds the player he can only make decisions that the game allows him to and how the game manipulates the player into making them. The narrator points out that not just common choices such as what path to take to get from point A to point B, how to approach a certain situation or what ethical choices are available are limited to the game's designers having thought of and implemented those aspects of the game, but decisions such as purposeful suicide, not taking action, disobeying instructions and even turning off the game are only there if the game allows them to be there.
Pro Exceptional narration
Excellently crafted, hilarious writing delivered by a well spoken, charismatic British narrator. Kevan Brighting has become somewhat of a cult success since the game due to its cult like status which just shows how deserving he is due to how well done the narration of the game is done.
Pro The game has a lot of different endings to find
There are numerous ending to the game that appear to play out even when the player makes the same choices as their last playthrough.
Pro Insightful commentary on state of game design
The game tackles topics such as ludonarrative dissonance, choice in games, narrative limitations, etc while mostly focusing on the relationship between the game and the player in terms of storytelling in a very meaningful, educated and entertaining way.
Pro Points out narrative limitations in games by encouraging breaking narrative structure through gameplay
The game encourages players to explore decisions that would change the meaning of the presented story. What if you took a left turn where the game asked you to take a right? What if you decided not to push a big red button needed to continue playing because you didn't agree with pushing the big red button? What if you died in a boss battle? How would that affect the narrative of the game?
The game rewards you for not following the "intended" narrative structure of the situation in order to point out how the structure is unavoidable in games as a whole. The process of attempting to break the structure can be highly satisfying in The Stanley Parable and can help you better notice limitations of narrative in other games.
Pro A few nods to other games can be seen throughout the game
References to other games including Half-Life 2, Portal & Minecraft can be found throughout the game.
Cons
Con Overly familiar premise
For those familiar with Japanese horror games, the plot in Corpse Party should be pretty familiar. A group of school kids have accidentally performed an occult ritual and are now stuck in a haunted school trying to solve the mystery of who is killing off their friends. Basically, a haunted school horror RPG. While the gameplay is pretty good, making an effort to present a solid package, the plot itself is pretty hum drum and will be all too familiar for many.
Con Can fetishize violence
One thing that is a bit unsettling about the game is how much it fetishsizes the violence contained within. This may take the games violence a bit too far for the player due to how it often presents it in a unrealistic light.
Con More an interactive story than an actual game
The Stanley Parable is not much of a game in the strictest sense but more an interactive story or interactive "art".