When comparing Middle-earth: Shadow of Mordor vs Prison Architect, the Slant community recommends Prison Architect for most people. In the question“What are the best singleplayer games on Steam?” Prison Architect is ranked 21st while Middle-earth: Shadow of Mordor is ranked 59th. The most important reason people chose Prison Architect is:
The game consists of a wide variety of overlapping systems that work together to create excellent depth. You have to figure out the layout of your prison, how to manage the needs of your inmates, how to earn enough money to expand and hire new staff, what to do in the case of a natural disaster, a riot or attempted escape and so on. Every decision you make will impact all other elements of the game. For example, instituting regular shakedowns will help prevent prisoners from carrying banned items like forks taken from cafeterias that can be used to dig tunnels, but will also make the inmates more angry and thus more likely to riot. You can decide to instead use tunnel-sniffing dogs set to patrol around the perimeter, but that will cost more money and if the inmates pick up on the patrolling patterns they will tunnel around them. Or you may decide to check each inmate individually to see who's tired from staying up late to dig while everyone else has been sleeping though that approach may not scale.
Specs
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Pros
Pro Mind control mechanic that adds depth to tactics
Players can mind control orcs to call upon them in battle, turning a one-vs-many battle, into a more evenly balanced showdown. You can even use your makeshift allies as fodder, allowing you to sneak up on unsuspecting enemies in the heat of battle and take them out instantly. It's up to you to decide when and how to use the orcs, giving the battles a decent amount of tactical depth.
Pro Great stealth combat mechanics
In Shadow of Mordor there are various ways you can kill enemies while staying unnoticed. You can simply sneak around by staying low, breaking line of sight behind walls and carts, backstabbing orcs when you sneak up on them. You can climb walls and traverse building roofs, dropping onto unsuspecting orcs while impaling them. You can even use supernatural abilities or wait for nightfall to make you even stealthier. All of this coupled with Shadow of Mordor's very smooth controls, makes being stealthy really enjoyable.
Pro Enjoyable preparation element
Bosses in this game have different immunities and weaknesses to in-game skills. For example, a boss can be immune to takedowns, but can also be vulnurable to fire, so it's best to have a flame-infused weapon ready to fight him effectively.
This makes preparation very important to succeed, sometimes even requiring you to mix up your playstyle and fighting methods. Because every enemy requires a different approach, it can help the gameplay stay fresh for a longer time.
Pro Entertaining combat
Shadow of Mordor has very fast-paced combat, allowing you to have exciting fights with groups of orcs. You parry, you counter, you roll, and you slash away at the orcs with your sword. You even have supernatural abilities that give you an edge in a bad situation.
For example, after stunning an enemy with Wraith Stun, you can perform a devastating combo that kills the enemy. The same ability can be upgraded to affect every enemy in an area, so it can also be used to escape losing battles or exact justice on all of them.
Regardless of your methods, you always feel like the dominant force, which makes it all the more satisfying to ruthlessly skewer helpless orcs.
Pro Amazing depth
The game consists of a wide variety of overlapping systems that work together to create excellent depth. You have to figure out the layout of your prison, how to manage the needs of your inmates, how to earn enough money to expand and hire new staff, what to do in the case of a natural disaster, a riot or attempted escape and so on.
Every decision you make will impact all other elements of the game. For example, instituting regular shakedowns will help prevent prisoners from carrying banned items like forks taken from cafeterias that can be used to dig tunnels, but will also make the inmates more angry and thus more likely to riot. You can decide to instead use tunnel-sniffing dogs set to patrol around the perimeter, but that will cost more money and if the inmates pick up on the patrolling patterns they will tunnel around them. Or you may decide to check each inmate individually to see who's tired from staying up late to dig while everyone else has been sleeping though that approach may not scale.
Pro Works great for both long and short play sessions
The gameplay lends itself well to both doing a couple of things around the prison every once in a while or setting up elaborate systems that can take hours upon hours of time. The game can be saved at any time so you don't have to make commitments in one way or another.
Pro Great freedom of playstyle
You can run the prison in the way that you see fit. You can put the wellbeing of prisoners at the top of the priority list by making sure their living spaces are comfortable, that they're well-fed, have the opportunity to educate themselves and often get to go outside in the yard to socialize and exercise or you can run the prison with an iron fist by instituting regular shakedowns, putting CCTVs, metal detectors, K-9 units and armed guards in every corner. Whichever play-style you choose, the game will offer challenges that will keep the game interesting.
Pro Developers are releasing free updates and additions to the game
Developers have been updating the game almost every month with new content, improvements and tweaks to the game.
Pro Relaxing to play
Building your prison is almost zen like. There are periods of stress when there are riots or things going wrong, but you can always pause to take your time and figure out a good solution.
Pro Lots of mods available
A wide variety of user-created modifications to the game are available including mods that change the theme of the game, look of the game, add new objects, grants, programs, scenarios and new mechanics. They're listed in the game's wiki, here.
Cons
Con Progressing through the storyline can be confusing
While excessive hand-holding in games is bad, you might get lost in this game with no idea what to do next. This is mostly because the game almost never tells you what you should be doing, so it's up to you to find out, which can sometimes result in you aimlessly running around an area for up to an hour. Anyone looking for a more directed experience might not like Shadow of Mordor that much.
Con Unskippable cutscenes interrupt gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.
Con Extremely repetitive
The game can begin to feel like a chore after 3 hours. Every area has the same missions, requiring you to unlock towers, kill/dominate that orc, or defend/attack a base. There isn't much change over the course of the game, so it can feel pretty disappointing if you're expecting more variety.
Con Gameplay is poorly explained
The game does a poor job of explaining all the mechanics to the player when they begin the main game which leaves the player guessing as to what they need to do in order to be successful.