When comparing StarCraft II vs Sins of a Solar Empire: Rebellion, the Slant community recommends StarCraft II for most people. In the question“What are the best RTS games for PC?” StarCraft II is ranked 2nd while Sins of a Solar Empire: Rebellion is ranked 8th. The most important reason people chose StarCraft II is:
With the Starter Edition, players can start the beginning of the campaign, compete in ranked ladder matches, and play anything in the Arcade (a mode that offers a huge selection community-created games and mods).
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro A free starter edition is available
With the Starter Edition, players can start the beginning of the campaign, compete in ranked ladder matches, and play anything in the Arcade (a mode that offers a huge selection community-created games and mods).
Pro Big player base
Has a very big player base and everyone will be able to find a suitable opponent whether you are a rookie or an experienced player.
Pro Well balanced, asymmetrical gameplay
Opposing teams will have completely different skillsets allowing players to take wholly different approaches toward completing the same goal. This makes for asymmetrical gameplay that has been painstakingly balanced.
Pro Campaign features an engaging story and acts as a tutorial
StarCraft II tells a very concise and cohesive story, exclusively featuring the Terran, with some exceptions during optional missions. During the campaign, the player is asked to make several choices which partially alter the storyline, as well as give access to some units, while making other completely unavailable. With a new unit unlocked nearly every mission, these levels utilize unique gameplay mechanics that highlight the specific uses of each new unit that is unlocked, thus allowing players to familiar with them. For example, one mission highlights the maneuverability of the Viking, an aircraft that can quickly fly across the map, killing other aerial units, and transforming to become a walking vehicle that can annihilate ground-based enemies.
Pro Gives in-game access to a wide variety of community created games/mods
Users can publish their mods to the game so that other players may then apply them in-game. This makes for easy access to a wide variety of mods and games.
Pro Has an active eSports scene
With a 1.6 million dollar prize pool for the world championships in 2015, StarCraft II has a very large and supported eSports scene that is participated in throughout the world.
Pro Leisurely real time combat
With the large scale of the game, you can control many fleets in several solar systems, which, on easier difficulties, allows for a leisurely pace to play. This makes the game a worthwhile, relaxing and semi-stress-free strategy title played on a grand scale.
Pro Hard battles
You need a lot of power to win.
Pro Diplomacy used in a smart way
Factions you play against can send you quests that may affect your relationship with others in the match. By taking on these quests, or even downright refusing them, your standing with the respective faction will change, causing a rippling effect that will increase or degrade your relations with others. Thus you must choose whom to aid and who to shun in an effort to create a strong alliance. This diplomatic depth of strategy can greatly change the outcome of a game depending on the strength of your alliance and military, as it is only as strong as your opponent is weak. And there is nothing stopping them from forming an alliance of their own.
Pro Huge, gorgeous battles
Cranked all the way up, the graphics are simply divine.
Cons
Con Starcraft I units are unavailable
They removed/replaced some of the units with new units. As of 2021 several mods of SC2 engine feat SC1 units are freely available
Con Difficult for beginners
Con Slow-paced logistics and combat necessitates situational awareness
Sins of a Solar Empire: Rebellion is a strategy title on a massive scale, with players able to colonize multiple solar systems in any given match. Due in part to this scale, there is a perceived slowdown in gameplay; lengthy building construction, minutes-long research and slow unit movement. While the game, at its heart, does appear to be slow (and sometimes is), awareness of your surroundings is paramount. With fleets sometimes taking minutes to arrive at a destination, and defensive structures quickly falling to a massive fleet, it is easy for players to move out of position allowing key worlds to become targeted and lost in enemy incursions if they expand too quickly. However, not expanding quickly enough can halt the player from building up a fleet capable of taking on an enemy, or pirates head-on. In essence, you must learn to balance fleet needs, knowing the right time to expand, while keeping large groups of your ships scattered in key positions to await reinforcements should the need arise.
Con Steep learning curve can deter casual players
While the game is one of the slower Real-Time Strategy titles, there is a huge learning curve that can wreak havoc on fledgling players. With some research required in order to colonize certain planets, researching use of larger fleet and capital ship sizes, to maintaining a thriving economic civilization, it will take many, many matches before players feel knowledgeable and skilled enough to play on larger maps or even against more difficult AI. With no true Single Player to speak of and little way of help in terms of tutorials, you must play in order to learn, sometimes using trial and error as a way of making progress.
Con Very long games
Depending on the size of the map and how many players involved in it, matches can last for several hours, even days, as the host can save progress for the game locally. The amount of time that needs to be dedicated to any given match can be a deterrent for those that are only interested in playing quick multiplayer games with friends, online opponents, or AI.