When comparing Warcraft III vs Call of Duty 4: Modern Warfare, the Slant community recommends Call of Duty 4: Modern Warfare for most people. In the question“What are the best LAN party PC games?” Call of Duty 4: Modern Warfare is ranked 14th while Warcraft III is ranked 24th. The most important reason people chose Call of Duty 4: Modern Warfare is:
This game was released in 2007 and is still played by thousands online. As it is an older game, you don't need high end hardware to play it. This is great for a lot of people as the requirements that need to be met for minimal settings is quite low.
Specs
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Pros
Pro Four varied races give more play styles
In multiplayer and skirmish matches, you get to choose which race you would like to control: Humans, Orcs, Elves, and the Undead. Each faction have their own advantages and down-sides, as well as wholly unique play styles. For example, the Orcs have units that are tougher and can deal more damage, while Night Elves units are completely invisible while standing still during the game's night cycle. This makes for gameplay that can change dramatically depending on which race is chosen.
Pro Story-filled campaign gives players knowledge of the game world
Warcraft III has an excellent story that's told through the eyes of four separate races. As you progress through each race's story, you are presented with background knowledge of previous events in the world of Azeroth, while taking on new and challenging missions. Due to this, you are given a breadth of information about the races of the world, as well as key characters that make appearances in later missions and other Warcraft titles.
Pro Heroes that rank up and carry inventory adds a well done RPG icing
Pro Single Player campaign serves as a learning tool
The campaign acts as a tutorial for each of the game's four races. New units become available every mission, which feature their own unique abilities and skills. By giving you access to different units over time, the game allows you to acclimate yourself with each individual unit type as the campaign progresses. This gives you an understanding of how each race plays, thus helping you develop a desirable playstyle.
Pro Multiple build orders make each Multi-Player match feel different
Warcraft III gives players the freedom to build their bases in any order they choose, to fit any strategic purpose they need. This allows players to start each match with a certain strategy in mind, build toward it, then alter it if it's no longer viable. For instance, players can build toward a rush of low-cost units at the start of the match and abruptly switch their strategy, constructing buildings that will enable them to train flying units instead. This keeps matches interesting, requiring players to adapt their build order at a moment's notice if their strategies change.
Pro Wonderful design
Pro Minimal graphics' requirements allows the game to be accessible to just about anyone
This game was released in 2007 and is still played by thousands online. As it is an older game, you don't need high end hardware to play it. This is great for a lot of people as the requirements that need to be met for minimal settings is quite low.
Pro Great mods are available
Several Tactical Realism mods, and a fantastic Paintball mod that is sure to be a LAN gaming hit. (But you may need to set up a dedicated server for it).
Pro There are a ton of modes to play, with multiple and varied game types, which should change up the gameplay enough to keep things entertaining
There are a number of game types to play in the game including Team Deathmatch, Free for all, Domination, Sabotage and Search and Destroy, making for lots of variation in gameplay. This keeps things fresh for the player as there is a lot to do and explore.
Pro You can easily add a bots mod, in order to extend co-op play
You can get a mod that can be used if you host a server, adding bots to your team and that of the enemy, thus allowing for larger offline battles.
Pro Good dedicated server support allows for huge games
You can scale up to 200 players if a dedicated server is enabled.
Cons
Con Heavy focus on micromanagement makes Warcraft III too strenuous for casual play
The combat in Warcraft III relies heavily on the micromanagement of units in each encounter. The crux of each engagement is unit placement: Each individual unit has to be positioned properly, with their abilities activated the moment they are off cooldown. Due to this, every battle requires constant focus and the maneuvering of individual units, which can be quite difficult for casual players to maintain.
Con Macromanagement supplies casual players with a difficult learning curve
Warcraft III provides players with a difficult balancing act of maintaining armies, upgrades, and economy. Each unit takes a large amount of resources to complete, so it is imperative to keep as many of your units alive as possible with each fight. In order to do so, you must research technologies that increase their effectiveness and resilience in combat, making it imperative that you queue these upgrades once you have the money to do so. However, as your army grows in size, you will gain less resources due to an Upkeep Tax that is levied against you once you reach a certain population. This will make it harder to replace fallen units and purchase additional unit upgrades. Because of this intensive macromanagement of army, upgrades, and resources, casual players will find it difficult to master the balancing act required in order to win each match.
Con Short single player campaign
The single player is quite short (though it is not the main focus of the title, as multiplayer is the main reason that one would purchase the game).