When comparing Warcraft III vs Company of Heroes, the Slant community recommends Company of Heroes for most people. In the question“What are the best LAN party PC games?” Company of Heroes is ranked 21st while Warcraft III is ranked 24th. The most important reason people chose Company of Heroes is:
There is a co-op skirmish mode where players can work together in order to defeat an imposing force. This easily changes up the online gameplay since that is competition based, which may not always appeal to those that would rather work with their friends rather than compete against them.
Specs
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Pros
Pro Four varied races give more play styles
In multiplayer and skirmish matches, you get to choose which race you would like to control: Humans, Orcs, Elves, and the Undead. Each faction have their own advantages and down-sides, as well as wholly unique play styles. For example, the Orcs have units that are tougher and can deal more damage, while Night Elves units are completely invisible while standing still during the game's night cycle. This makes for gameplay that can change dramatically depending on which race is chosen.
Pro Story-filled campaign gives players knowledge of the game world
Warcraft III has an excellent story that's told through the eyes of four separate races. As you progress through each race's story, you are presented with background knowledge of previous events in the world of Azeroth, while taking on new and challenging missions. Due to this, you are given a breadth of information about the races of the world, as well as key characters that make appearances in later missions and other Warcraft titles.
Pro Heroes that rank up and carry inventory adds a well done RPG icing
Pro Single Player campaign serves as a learning tool
The campaign acts as a tutorial for each of the game's four races. New units become available every mission, which feature their own unique abilities and skills. By giving you access to different units over time, the game allows you to acclimate yourself with each individual unit type as the campaign progresses. This gives you an understanding of how each race plays, thus helping you develop a desirable playstyle.
Pro Multiple build orders make each Multi-Player match feel different
Warcraft III gives players the freedom to build their bases in any order they choose, to fit any strategic purpose they need. This allows players to start each match with a certain strategy in mind, build toward it, then alter it if it's no longer viable. For instance, players can build toward a rush of low-cost units at the start of the match and abruptly switch their strategy, constructing buildings that will enable them to train flying units instead. This keeps matches interesting, requiring players to adapt their build order at a moment's notice if their strategies change.
Pro Wonderful design
Pro Enjoyable co-op play for those not interested in the competitive gameplay of the normal player vs. player multiplayer
There is a co-op skirmish mode where players can work together in order to defeat an imposing force. This easily changes up the online gameplay since that is competition based, which may not always appeal to those that would rather work with their friends rather than compete against them.
Pro Just about anyone can run the game as it an older title that can be easily ran on older PCs
Company of Heroes can run quite well on less powerful PCs as it is an older game with minimum specs that are considered quite low for todays standards.
Pro A smart and challenging AI creates a lot of unpredictable gameplay
The AI in the game is actually quite smart in that they tend to be unpredictable enough to offer a good bit of challenge without making obvious bad choices. This keeps the game fresh, being that the games can be unpredictable.
Pro Large online matches thanks to the 8 player multiplayer
Up to 8 players can play in one online game, making for very large matches.
Pro Easily adjustble difficulties
In the settings of the game the player can change the difficulty settings which allow for any skill level player a method to enjoy the game without it being too difficult.
Pro Easy to create a game.
All you need is a name for your server. It is really easy to start a game.
Cons
Con Heavy focus on micromanagement makes Warcraft III too strenuous for casual play
The combat in Warcraft III relies heavily on the micromanagement of units in each encounter. The crux of each engagement is unit placement: Each individual unit has to be positioned properly, with their abilities activated the moment they are off cooldown. Due to this, every battle requires constant focus and the maneuvering of individual units, which can be quite difficult for casual players to maintain.
Con Macromanagement supplies casual players with a difficult learning curve
Warcraft III provides players with a difficult balancing act of maintaining armies, upgrades, and economy. Each unit takes a large amount of resources to complete, so it is imperative to keep as many of your units alive as possible with each fight. In order to do so, you must research technologies that increase their effectiveness and resilience in combat, making it imperative that you queue these upgrades once you have the money to do so. However, as your army grows in size, you will gain less resources due to an Upkeep Tax that is levied against you once you reach a certain population. This will make it harder to replace fallen units and purchase additional unit upgrades. Because of this intensive macromanagement of army, upgrades, and resources, casual players will find it difficult to master the balancing act required in order to win each match.
Con Difficult to tell teammates apart
All the teammates are the same colour, you can change it in the game options.