When comparing Warhammer 40,000: Dawn of War II vs Men of War: Assault Squad 2, the Slant community recommends Men of War: Assault Squad 2 for most people. In the question“What are the best singleplayer games on Steam?” Men of War: Assault Squad 2 is ranked 131st while Warhammer 40,000: Dawn of War II is ranked 166th. The most important reason people chose Men of War: Assault Squad 2 is:
Allows player to take a direct control of a vehicle, or infantryman (followed by their squad if any), which allows player to take the most important shots themselves, or to park their units into more pristine spots. Even if AI seems to fare well on its own, the more elaborate plans can be conducted by simply using this function.
Specs
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Pros
Pro Campaign Merges RTS and RPG
The campaign of Dawn of War 2 differs from other iterations in the series as, instead of base-building and steamrolling your foes with an overwhelming force, you are instead placed in charge of up to four hero units, leading them against the vast hordes of Ork, Eldar and Tyranids. During the campaign you will gain experience and thus allocate skill points into four different trees, with every fifth point in any tree giving your units new abilities and powers, as well as equipping your heroes with new weapons, armor and accessories, further increasing their deadliness in battle.
Pro Easier than other Real-Time Strategy titles
For those looking for a title that is a bit easier than your standard RTS, Dawn of War II may fit the bill as there is less of a focus on strategy and the gameplay is a bit more streamlined. The Single Player and Muti-Player components of the game focus more upon the placement of units rather than amassing a singular horde. A single unit in cover can decimate enemy combatants with ease if they find themselves out of position. With the main mechanic being fewer but more powerful units, this makes for an ideal scenario where players looking to get into the genre can easily understand how to play within a few matches.
Pro Direct control
Allows player to take a direct control of a vehicle, or infantryman (followed by their squad if any), which allows player to take the most important shots themselves, or to park their units into more pristine spots. Even if AI seems to fare well on its own, the more elaborate plans can be conducted by simply using this function.
Pro Fully destructible environments
This can make for a visceral feel as well as an immersive one as everything in the game can be blown to bits.
Pro Punishing
Definitely one of the more time and effort requiring RTS, which you cannot simply take off the shelf and do well in, without past experience. Bullets hurt, weapons are fairly accurate, yet do miss their marks occasionally, and explosions are going to demolish infantry.
Cons
Con Lack of logistical strategy
Unlike in Warhammer 40,000: Dawn of War I, Dawn of War II does not allow base building. This was a design decision to allow faster-paced combat, streamlining the core multiplayer experience. However, it may be seen as a downside to some if they were expecting the much-accustomed-to logistics of other Dawn of War titles.
Con Non-existent story and unbalanced
The story is the same for all factions, same layout, same script. There's a lot of things that many new players will think are useless, such as creating a defense with barbed wire and mines. It's really unbalanced, considering you can take out a tank destroyer with 200 mm of armour with an armoured car with a 37 mm gun.
Con Punishing
To some a cost of mistake can be slightly too much. Simply having a squad in open at wrong time can end up losing them all in few seconds burst of concealed machine-gun.
Con Steep learning curve
There being no tutorial makes for a steep learning curve, so one will need to spend a good bit of time with the game in order to learn all the mechanics on their own.