When comparing Warhammer 40,000: Dawn of War II vs Men of War: Assault Squad, the Slant community recommends Men of War: Assault Squad for most people. In the question“What are the best singleplayer games on Steam?” Men of War: Assault Squad is ranked 137th while Warhammer 40,000: Dawn of War II is ranked 166th. The most important reason people chose Men of War: Assault Squad is:
Unlike a lot of RTS games where you keep building troops to spam at the enemy. Assault Squad requires constant micromanagement where the player must plan meticulously who to send where and at what time.
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Pros
Pro Campaign Merges RTS and RPG
The campaign of Dawn of War 2 differs from other iterations in the series as, instead of base-building and steamrolling your foes with an overwhelming force, you are instead placed in charge of up to four hero units, leading them against the vast hordes of Ork, Eldar and Tyranids. During the campaign you will gain experience and thus allocate skill points into four different trees, with every fifth point in any tree giving your units new abilities and powers, as well as equipping your heroes with new weapons, armor and accessories, further increasing their deadliness in battle.
Pro Easier than other Real-Time Strategy titles
For those looking for a title that is a bit easier than your standard RTS, Dawn of War II may fit the bill as there is less of a focus on strategy and the gameplay is a bit more streamlined. The Single Player and Muti-Player components of the game focus more upon the placement of units rather than amassing a singular horde. A single unit in cover can decimate enemy combatants with ease if they find themselves out of position. With the main mechanic being fewer but more powerful units, this makes for an ideal scenario where players looking to get into the genre can easily understand how to play within a few matches.
Pro Takes a large amount of strategy
Unlike a lot of RTS games where you keep building troops to spam at the enemy. Assault Squad requires constant micromanagement where the player must plan meticulously who to send where and at what time.
Pro Assuming direct control turns the game into a third-person shooter
There is a direct control setting where the player can control their troops actions in real time, which makes it more like a third person shooter over a RTS.
Cons
Con Lack of logistical strategy
Unlike in Warhammer 40,000: Dawn of War I, Dawn of War II does not allow base building. This was a design decision to allow faster-paced combat, streamlining the core multiplayer experience. However, it may be seen as a downside to some if they were expecting the much-accustomed-to logistics of other Dawn of War titles.
Con Very steep learning curve
It will take a good bit of practice before you get used to the gameplay and all of its mechanics, so for those without the time to invest the learning curve may be a hurdle not worth getting over.
Con Campaign has no story
Campaign lacks a story. It's just 15 skirmish missions that the player chooses from with no over arching plot at all. This game is focused on the gameplay and has left the story to the wayside.