When comparing Command & Conquer 3: Tiberium Wars vs Factorio, the Slant community recommends Factorio for most people. In the question“What are the best LAN party PC games?” Factorio is ranked 11th while Command & Conquer 3: Tiberium Wars is ranked 56th. The most important reason people chose Factorio is:
With proper planning, users can "code" together very precise ways to create all the things needed for the game, some in very inventive ways that can differ quite a bit. This allows for tons of replayability.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Long, entertaining campaign
There are quite a lot of missions in the game that have a varying degree of particular objectives, ranging from stealth to base destruction. The campaign also features secondary missions that allow for even more gameplay, but are not required to complete the game.
Pro No limits
You can keep building your army as long as you have enough resources.
Pro Exceptional management
The resources may appear as if they are a lot of them out there but truth to be told you will still be fighting for Tiberium most of the time ,Base Building is satisfying and upgrades really give you that slight edge over the enemy but as Time goes on resources run out (they regenerate but very slowly) and as upgrades go by in the end it's just down to the players strategies,
P.S. every unit has some sort of a counter like in any RTS so Building large armies like the Guy in the said is not very effective because the Counter unit can crush them instantly
Pro Best-in-class FMV breathes life into the campaign
Command & Conquer 3: Tiberium Wars features the best FMV to date in any Command & Conquer title, featuring an all-star cast that fill the ranks of both GDI and NOD. The beautifully shot and wonderfully hammy-acted videos ensure that the player knows both that there is a grimy darkness to the campaign and that the it does not take itself too seriously; avoiding the over-the-top nature of the Red Alert series, which is its staple. The video pop-ups during each mission help convey a sense of urgency to the player when necessary, and a feeling of reward when a mission is successful.
Pro Gentle learning curve
The progress of the game is structured in a way that allows the player to get accustomed to the game gradually. The AI in the game is also not rushed so the player has time to thing of how they want to maneuver, so is a bit more relaxed than other RTS games. Overall this makes for an experience that could be seen as casual in some respects.
Pro Endless solutions
With proper planning, users can "code" together very precise ways to create all the things needed for the game, some in very inventive ways that can differ quite a bit. This allows for tons of replayability.
Pro Under active development
The game is still in Alpha which means endless future possibilities.
Pro Massive and infinite procedurally generated world
The playing world is as large as you want to explore, it automatically generates it as you explore more areas.
Pro Cooperative or PvP building
Factorio also supports multiplayer, allowing many players to cooperate and assist each other, or work against each other in PvP. By default, multiplayer games run the CO-OP freeplay scenario where all players work together to launch a rocket with a satellite into space.
Pro Charming old school graphics
While not the most technically advanced graphics the look of the game is much like a game from the 90s but seeing it in action when an assembly line starts moving there is an impressiveness to it that suits the game quite well.
Cons
Con Pathfinding issues
The AI in the game has a few pathfinding issues where troops do not go where intended by the player. This can be frustrating in the heat of a battle.
Con Poor multiplayer design makes for one-note battles
Due to the way multiplayer was designed, there is no incentive to build up ones technologies. As even the lowest tier units, when built in large enough number, can decimate entire bases, each game becomes a rush of low level troops facing off against one another. This is due in part of the quick training times of infantry units, coupled with their low cost, meaning the only way to counter an infantry rush is to build units of your own.
Con Can become rather repetitive
There's really little payoff for being able to build really long chains of automation, it usually results in being able to open a new tech tree which allows the player to continue the process of building automation chains ad infinitum, which, admittedly can become rather boring after a while.
Con Still in Early Access
The game is still in Early Access which means there will be bugs as well as missing features.