When comparing Sins of a Solar Empire: Rebellion vs Civilization V, the Slant community recommends Civilization V for most people. In the question“What are the best singleplayer games on Steam?” Civilization V is ranked 27th while Sins of a Solar Empire: Rebellion is ranked 58th. The most important reason people chose Civilization V is:
From the players cities and armies to the lush landscape, Civilization is quite a beautiful game for those with systems powerful enough to push the graphics to the limit. Even when on lower graphical settings the game looks lush and well animated.
Specs
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Pros
Pro Leisurely real time combat
With the large scale of the game, you can control many fleets in several solar systems, which, on easier difficulties, allows for a leisurely pace to play. This makes the game a worthwhile, relaxing and semi-stress-free strategy title played on a grand scale.
Pro Hard battles
You need a lot of power to win.
Pro Diplomacy used in a smart way
Factions you play against can send you quests that may affect your relationship with others in the match. By taking on these quests, or even downright refusing them, your standing with the respective faction will change, causing a rippling effect that will increase or degrade your relations with others. Thus you must choose whom to aid and who to shun in an effort to create a strong alliance. This diplomatic depth of strategy can greatly change the outcome of a game depending on the strength of your alliance and military, as it is only as strong as your opponent is weak. And there is nothing stopping them from forming an alliance of their own.
Pro Huge, gorgeous battles
Cranked all the way up, the graphics are simply divine.
Pro Beautiful graphics
From the players cities and armies to the lush landscape, Civilization is quite a beautiful game for those with systems powerful enough to push the graphics to the limit. Even when on lower graphical settings the game looks lush and well animated.
Pro Endless scenarios and replayability
Civilization V has a large assortment of nation leaders to choose from that have an even bigger assortment of scenarios that are able to play out for said leaders. Each game can be quite unique in this way as each leader allows for a different nation to be controlled.
Pro Customization through policies
Policies are used as a tool to gain a variety of customizations that benefit ones society. There is a branching tree of policies that will allow the user to pick certain aspects that will suit them best such as adding law or religion to ones society which will give gains in certain aspects.
Pro Fantastic tactical combat
Civilization V has a great combat system that feels very tactical over previous versions as there is no stacking of troops, but with the new hexagonal grid players can surround enemies as well as allow for better tactics when planning attacks.
Cons
Con Slow-paced logistics and combat necessitates situational awareness
Sins of a Solar Empire: Rebellion is a strategy title on a massive scale, with players able to colonize multiple solar systems in any given match. Due in part to this scale, there is a perceived slowdown in gameplay; lengthy building construction, minutes-long research and slow unit movement. While the game, at its heart, does appear to be slow (and sometimes is), awareness of your surroundings is paramount. With fleets sometimes taking minutes to arrive at a destination, and defensive structures quickly falling to a massive fleet, it is easy for players to move out of position allowing key worlds to become targeted and lost in enemy incursions if they expand too quickly. However, not expanding quickly enough can halt the player from building up a fleet capable of taking on an enemy, or pirates head-on. In essence, you must learn to balance fleet needs, knowing the right time to expand, while keeping large groups of your ships scattered in key positions to await reinforcements should the need arise.
Con Steep learning curve can deter casual players
While the game is one of the slower Real-Time Strategy titles, there is a huge learning curve that can wreak havoc on fledgling players. With some research required in order to colonize certain planets, researching use of larger fleet and capital ship sizes, to maintaining a thriving economic civilization, it will take many, many matches before players feel knowledgeable and skilled enough to play on larger maps or even against more difficult AI. With no true Single Player to speak of and little way of help in terms of tutorials, you must play in order to learn, sometimes using trial and error as a way of making progress.
Con Very long games
Depending on the size of the map and how many players involved in it, matches can last for several hours, even days, as the host can save progress for the game locally. The amount of time that needs to be dedicated to any given match can be a deterrent for those that are only interested in playing quick multiplayer games with friends, online opponents, or AI.
Con One unit per tile
Civ 5 restricts you to having one unit per tile, but has an AI unable to handle that restriction well, and doesn't even have decent pathing for units. Late game becomes a slog of ordering each unit individually due to poor pathing.
Con Most victories won by timed or military victory
It can be pretty difficult to win by diplomacy or culture which does add some challenge to the game but it can get tiresome if one keeps winning by only military or timed victories.
Con No stats on other Civ attitudes
Unlike past Civilization games there are no longer stats on the attitudes of the players surrounding Civilizations. This allowed one to see how each other nation felt about the player, but now that it is gone one has to guess, which is definitely not as helpful.
Con No steam workshop support on Linux
The Linux port currently does not support steam workshop, and as the mac port made by the same developers has not received workshop support despite having been out for several years, it is unlikely that it ever will.
Though there are unofficial workarounds to get the mods working.